Arma 3
Specialist Military Arms (SMA) Version 2.7.1
King Joffrey 19. okt. 2016 kl. 6:07
my missions wont open after the recent update
my missions wont open after the recent update how do i fix this ?
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KhanTheMad 19. okt. 2016 kl. 13:13 
I have the same issue, was just setting up a mission last night and loaded it up this morning to continue and says that I am missing the mod or a accessorys mod
Vin.  [udvikler] 19. okt. 2016 kl. 21:43 
It's never really a good idea to create missions dependent on mods, in my opinion. You can roll back to an older version of SMA to open the mission and set the mission.sqm not binarized and remove the mod dependencies out of it and the mission itself.
Sidst redigeret af Vin.; 19. okt. 2016 kl. 21:44
J.Home 20. okt. 2016 kl. 5:59 
If you find your mission.sqf and remove the line
"SMA_Weapons_Accessories_2",

under addons[]=
you should be fine. I havnt found this to be an issue yet, no items missing from my loadouts, but its worth checking.
Amadeus 20. okt. 2016 kl. 8:56 
Does that also solve SMA_Recoil, because that is a problem as well. If I can revert, I would appreciate the advice.
VLADIMPALER 21. okt. 2016 kl. 22:18 
WHATR A PIECE OF JUNK!!! i have over 50 scenerios that dont work because this and another file cant be found!!!!!!
Vin.  [udvikler] 22. okt. 2016 kl. 11:18 
It's not SMA's fault. Mods are always subject to change. Reason why you should never add mods into missions when you're creating them.
VLADIMPALER 23. okt. 2016 kl. 18:45 
hm.... so how can i access them in missions?
Vin.  [udvikler] 24. okt. 2016 kl. 12:32 
By using Virtual Arsenal?
VLADIMPALER 25. okt. 2016 kl. 21:12 
<----- nOOb.. i really dont know what that means
VLADIMPALER 26. okt. 2016 kl. 10:58 
i just DLed it BUT.... i made custom load outs for enemy units, i have different armor classes, costumes etc.. VA is great but not to alter enemy or other units. right?
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