Team Fortress 2

Team Fortress 2

The Overbite
mishael1 2016 年 6 月 4 日 下午 3:18
~Stats
Stat suggestions go here. Please avoid using more than 5 stats, it never works.
最后由 mishael1 编辑于; 2016 年 6 月 4 日 下午 3:19
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Proxy-senpai 2016 年 6 月 4 日 下午 4:10 
- 25% build speed
+ 20 running speed when hauling a building
Scraps from destroyed buildings give 50% more metal
mishael1 2016 年 6 月 4 日 下午 4:13 
引用自 Proxy-senpai
- 25% build speed
+ 20 running speed when hauling a building
Scraps from destroyed buildings give 50% more metal
So hauling a building makes you run faster? Lolk.
Proxy-senpai 2016 年 6 月 4 日 下午 4:23 
引用自 mishael1
引用自 Proxy-senpai
- 25% build speed
+ 20 running speed when hauling a building
Scraps from destroyed buildings give 50% more metal
So hauling a building makes you run faster? Lolk.
Point taken, but I have a better idea.
Looking at the design it looks like a tool that tights the bolts better so why not:

- 25% build speed
Buildings have 50% more health
Sentries have 25% less firing speed
Teleporters take 20% more time to activate
Dispensers give -10 metal

Borderline 5 stats, but it's better than the last...I think.
mishael1 2016 年 6 月 4 日 下午 4:39 
引用自 Proxy-senpai
引用自 mishael1
So hauling a building makes you run faster? Lolk.
Point taken, but I have a better idea.
Looking at the design it looks like a tool that tights the bolts better so why not:

- 25% build speed
Buildings have 50% more health
Sentries have 25% less firing speed
Teleporters take 20% more time to activate
Dispensers give -10 metal

Borderline 5 stats, but it's better than the last...I think.
How to abuse this to the brim- use jag, build, replace to this. Enjoy a >300 HP sentry that is pretty much a wall.

The idea is not bad in itself. But the size of those stats is way too extensive. Besides, this design lacks spark.

If I were to reorganise this, though, I would go with:
While active:
-10% swing speed
Buildings gain 10% damage resistance (equivalent of 11% more health and effective healing)

Probably there are better design cores over sich options though.
Proxy-senpai 2016 年 6 月 4 日 下午 4:58 
引用自 mishael1
引用自 Proxy-senpai
Point taken, but I have a better idea.
Looking at the design it looks like a tool that tights the bolts better so why not:

- 25% build speed
Buildings have 50% more health
Sentries have 25% less firing speed
Teleporters take 20% more time to activate
Dispensers give -10 metal

Borderline 5 stats, but it's better than the last...I think.
How to abuse this to the brim- use jag, build, replace to this. Enjoy a >300 HP sentry that is pretty much a wall.

The idea is not bad in itself. But the size of those stats is way too extensive. Besides, this design lacks spark.

If I were to reorganise this, though, I would go with:
While active:
-10% swing speed
Buildings gain 10% damage resistance (equivalent of 11% more health and effective healing)

Probably there are better design cores over sich options though.
You mean replace this with Jag.
Thought about it, but what can you do right now?
It would be nice to have a armored sentry model to replace the usual one and then destroy it when you replace the wrench like with the Gunslinger...

Yours are nice, a bit tame but nice.
#1 bee swarm sim FOE 2016 年 6 月 4 日 下午 11:41 
Probalby not gonna be balanced but #YOLO
-25% sentry health
+25% metal capacity
Speed and health go up as sentry health goes down
Destroyed sentry doubles health and speed
Sauceman12125 2016 年 6 月 5 日 上午 2:13 
引用自 Proxy-senpai
引用自 mishael1
How to abuse this to the brim- use jag, build, replace to this. Enjoy a >300 HP sentry that is pretty much a wall.

The idea is not bad in itself. But the size of those stats is way too extensive. Besides, this design lacks spark.

If I were to reorganise this, though, I would go with:
While active:
-10% swing speed
Buildings gain 10% damage resistance (equivalent of 11% more health and effective healing)

Probably there are better design cores over sich options though.
You mean replace this with Jag.
Thought about it, but what can you do right now?
It would be nice to have a armored sentry model to replace the usual one and then destroy it when you replace the wrench like with the Gunslinger...

Yours are nice, a bit tame but nice.

COMMETSEPTION
+10% damage for every building currently built
+15% faster deploy speed for every building currently built
-20% damage penalty
-30% slower deploy speed

I don't know, just an idea I had to make more Engineers build teleporters for their team in order to get a bonus.
Proxy-senpai 2016 年 6 月 5 日 上午 9:01 
引用自 Mochi Sandvich
+10% damage for every building currently built
+15% faster deploy speed for every building currently built
-20% damage penalty
-30% slower deploy speed

I don't know, just an idea I had to make more Engineers build teleporters for their team in order to get a bonus.
2 months later:
Teletrap construction increased in 50%
headwound 2016 年 6 月 5 日 上午 9:17 
+20% damage, sentry hitpoints repaired on hit. ammo restored on hit, construction speed boost on hit (the 20% applies to ALL the stats mentioned before this)
-20% slower attack speed

Tried to make something more faithful to Opposing force.
最后由 headwound 编辑于; 2016 年 6 月 5 日 上午 9:18
TwoToast 2016 年 6 月 5 日 上午 11:00 
-75% Slower Construction Rate
-15% Sentry Fire Rate
-Cannot Be Wrangled
+50% Building Health

= Uber the Sylveon ツ = 2016 年 6 月 5 日 下午 12:52 
20% more building health
20% damage resistance while hauling buildings
15% slower movement speed while hauling buildings
20% slower construction boost speed
vulduv 2016 年 6 月 5 日 下午 4:01 
引用自 ToxicToast
-75% Slower Construction Rate
-15% Sentry Fire Rate
-Cannot Be Wrangled
+50% Building Health
just dont use the wrangler
vulduv 2016 年 6 月 5 日 下午 4:05 
i thing it should be!
:steamhappy:=pro
:steamsad:=con

:steamhappy:50/100 extra healing to buildings

:steamsad:30/100 less metal(or 60 less metal. thats not 60/100!!!)
Guardian Builder effect: Engineer has 20% damage protection while hauling,
and the hauled building for 2 seconds after being hauled.
-20% building upgrade


(I think the 20% protection, would be like a headshot would deal 124 damage, probably 17.5% as a "hidden" stat)
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