安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 26
 26								 此主题已被置顶,因此可能具有重要性
  此主题已被置顶,因此可能具有重要性	 
					




 举报此帖
 举报此帖


[Improved]- Improved lighting.
 
- Lowered the helicopter sound volume.
 
- Recolored the doors in the ladder room and also made it easier jumping onto it.
 
- Made the bomb area at A smaller. If this isn't well recieved it will be reversed back to its previous state.
 
- Boxed in the artillery shells.
 
- Doors are now faster to open.
 
- Removed collision from the banisters. I also made them thinner.
 
- Made it easier to fall onto the ladder in the elevator shaft.
 
- Re-propped the "corner room" above B.
 
- Made some changes to the layout in the yard.
 
- Re-Textured some of the areas.
 
- Made it easier for players to drop weapons to eachother.
 
- Optimized the outside area a bit.
 
 
- Added location names.
 
- Added sounds to the doors at B.
[Added]
[Fixes]- Fixed missing texture in stairwell at mid.
 
- Players could get stuck behind door at mid.
 
- Players could hide ontop/behind some of the doors and it's now fixed.
 
 
- Lamp model in staircase at mid.
 
 
- Polished ugly textures at kitchen.
[Added]
[Improved]
[Added]- Added 32 player slots.
 
- Added doors for the stairwell at B site.
 
 
- More color to the B site!
 
- Renamed a few callouts for the map (thanks President Eagle).
 
- Added more detail to the storage room.
 
 
- Easier for the CT's to defend mid.
[Improved]
[Balancing]
[Added]
- Added ladder at the T-side of the A-long.
 
 
- Polished some texture tiling.
 
- Added more detail in the storage room.
 
- Polished mid.
 
- Polished other minor stuff.
 
- Minor optimizing.
 
 
- Collision above a door.
[Improved]
[Fixed]