Stellaris

Stellaris

Improved Space Battles [Balance]
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Ankain  [开发者] 2016 年 6 月 28 日 上午 12:01
Mod Compatibility
This mod modifies the following vanilla files. You will likely run into some compatibility issues if you use it with another mod that modifies the same files. If you have questions about compatibility with a specific mod post them here and I'll add them to the list.

UPDATED FOR 1.3

Primary Files (Conflicts with these files will likely cause major problems)

/common/ship_sizes/00_ship_sizes.txt

Secondary Files (conflicts with these files will cause balance issues)

/common/solar_system_initializers/fallen_empire_initializers.txt

/events/crisis_events_1.txt
/events/crisis_events_2.txt
/events/game_start.txt

/common/component_templates/weapon_components.csv

Tertiary Files (conflicts with these files will cause minor / no problems)

None
最后由 Ankain 编辑于; 2016 年 11 月 1 日 下午 11:06
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Ankain  [开发者] 2016 年 6 月 28 日 上午 12:07 
Specific Balance Mod Compatibility

This mod should be fully compatible with all purely cosmetic mods (eg. UI Overhaul 1080p - seriously, get it you don't have it). Below is a list of mods I've looked at (not necessarily tested in game) and how compatible I think they will be, based on conflicts listed in first post.

If you have a question about mod compatibility post here and I'll update the list.

Should be fully compatible (untested)
  • More Technologies
  • Civilian Trade

Some Compatibility Issues
  • New Ship Classes & More [ AI will likely not build Titans/Leviathans ]

Not Compatible
最后由 Ankain 编辑于; 2016 年 7 月 4 日 上午 11:02
Plumber Dragon 2016 年 7 月 2 日 上午 1:58 
This mod looks like half of everythign I have done with mine but done much better. I am wondering if it is ok if I refer to your work on a new mod page that will be a toned down version of my work that is compatible with ISB? This looks like the addition to gameplay I have been trying to create. Nice looking mod!
最后由 Plumber Dragon 编辑于; 2016 年 7 月 2 日 上午 2:01
Ankain  [开发者] 2016 年 7 月 2 日 上午 3:51 
Yes, definitely. Thank you for asking first!
Logandary 2016 年 7 月 4 日 上午 10:06 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=683230077

Looks like there are some conflicts between the two. Would love to figure out what I need to do to merge if possible. It looks like this mod is loading first, so that is good. But otherwise, I assume many others would appreciate the same. Thanks for any info!
Ankain  [开发者] 2016 年 7 月 4 日 上午 11:01 
The only conflict I can see are the vanilla ship section templates and 00_country_types. I don't think sections can be merged so you will have to choose one, but you can merge 00_country_types so the AI (default country type) will build ship classes from both mods.
Incompatible with New Ship Classes? Damn.

Well, there goes my Battlecarrier Blob of Doom.
Ankain  [开发者] 2016 年 7 月 9 日 上午 5:12 
Not completely incompatible. But I think the AI won't build any ships from New Ship Classes mod. You should be able to use both mods together. On a side note, this mod also adds carrier sections to battleships.
@Ankain Ah, ok then.

THE BATTLEBLOB LIVES.
InfinityArts 2016 年 7 月 11 日 下午 3:14 
Thanks for posting this, makes homebrew compatibility mods so much easier.
GeezerCake 2016 年 7 月 15 日 下午 1:43 
Latest update... to confirm. Does it mean that New Ship Classes mod is now compatible?
Ankain  [开发者] 2016 年 7 月 15 日 下午 9:23 
We're still working on a compatibility patch, should be out soon.
MC_Birke 2016 年 7 月 19 日 上午 6:33 
Is this mod compatible with ZBeatiful Battles? Or does it include some similar changes? Really dislinke how the vanilla game handles the battles.
Ankain  [开发者] 2016 年 7 月 19 日 上午 6:57 
Not fully compatible since they both change game balance I believe. However, it makes similar fixes to the fleet combat AI so you won't shouldn't see vanilla melee brawl problems.
echthesia 2016 年 7 月 21 日 上午 7:36 
How about FFU: IL? I know standalone works with it perfectly, minus the ringworld problems.
Ankain  [开发者] 2016 年 7 月 21 日 下午 8:19 
It should be mostly compatible.
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