安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This modifier could appear after 4-6 months with as effect -5% happiness (some rare goods of other planets are no more avaible) and +50% emigration time (as you cannot use the merchant ships but your own ways).
The best thing would be the nullification of some empire modifier as the planet had't contact with the goods of the rest of the Empire. This would mean no growth, no military nor happiness bonus given by special buildings whoo employ strategic resources to work. This malus should't be implemented for extragoods bonuses like global building, science or ethical divergence.
Though I do like the idea of having something happen if a planet hasn't been visited for a while.
I agree. When the 'birth of space piracy' occurs in the game, it is kinda disappointing that after being initially delt with, they never really appear again... I mean, of course a 15k military fleet would naturally discourage anyone to turn to piracy but regardless, the immersion would be nice.
This'd proberbly be best to put in the suggestions discussion tab though.