Men of War: Assault Squad 2

Men of War: Assault Squad 2

Mt Pretty
Tjdagger  [开发者] 2016 年 5 月 28 日 下午 8:50
Bugs reports and or suggestions.
At the time of writing this I've noticed a couple things.
1. Co-op seems to not like the scenario at the start. SP is fine, so I'll adress this.
2. Sometimes player troops are deleted when the third clip opens.
3. I'll reduce the spawning of enemy troops once the first flag is captured in clip one, and when the sceond and third are captured in clip 2, and one only one remains in the third clip. This will be for balance.
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Illusion 2016 年 5 月 29 日 下午 12:06 
Add names to the reinforcement cards. Like your "poop version" cromwells.

On another note... Aliied forces that come to assault heaverly (your own statement) defended positions (such as the trenches in clip 1) periodically, but will always fall miserably without help.
Tjdagger  [开发者] 2016 年 5 月 29 日 下午 7:14 
Hi TheDotsGuy です, I'll add some names to the buttons, I thought the pisc were pretty self explanatory.
You'll notice too that I fixed the little speller on heavily, both on the description and in game with the latest version.
I would sugest not to directly attack the trench untill you have pushed along the creek, taken the flag and cut reienforcements from getting to the trench. Although I do take out any mortar and/or neiblewerfer in the trench pit closest to the creek with the m8 scott tucked in near the base of the hill.
Nica 2016 年 5 月 30 日 上午 7:24 
i have a bug where the mission never starts, but just keeps restarting the cam fly again and again and again
Illusion 2016 年 5 月 30 日 上午 8:15 
Dont worry, I have captured the trench a few times already... I just added it in as an suggestion. Atm you play as an Spec-Ops force,right? Just wanted to see some friendly units helping me "turning mt.pretty into hole.♥♥♥♥♥".
Then again its your map, so do what ya want.
Nica 2016 年 5 月 30 日 上午 8:16 
alright i got it to start now. I took took the tip of "building an army" before attacking, 6 infantry squads and 4 tetrarchs... that should be enough, i moved 40 meters towards the enemy, and ♥♥♥♥♥♥♥ hell it was like a firing range, the tiger and all the 6 pak40's on the hill and rockface opened up with the simphony finished by the mg42's mowing through my infantry and once i started to regroup back at my spawn, all of my at guns and mg's got annihilated by the nebelwerfer fire. for some reason i get the feeling that the maker of this mission doesnt want it to be passed. Welp that just must be wrong aproach from me, lets take it sneaky. i try to sneak units past from the right on the mountain range, one of the germans spot on of my units and hells bells all of the paks and the tiger open up again now helped by the AA guns. WHAT THE HELL AM I SUPPOSED TO DO? theres a fair reason why the base game scirmishes dont have enemy ardy that reaches your spawn and the couple first flags, this is redicilous. 1 of 5 stars because of extremely poor level design
Illusion 2016 年 5 月 30 日 上午 8:24 
引用自 EFUNPlatoPotato
alright i got it to start now. I took took the tip of "building an army" before attacking, 6 infantry squads and 4 tetrarchs... that should be enough, i moved 40 meters towards the enemy, and ♥♥♥♥♥♥♥ hell it was like a firing range, the tiger and all the 6 pak40's on the hill and rockface opened up with the simphony finished by the mg42's mowing through my infantry and once i started to regroup back at my spawn, all of my at guns and mg's got annihilated by the nebelwerfer fire. for some reason i get the feeling that the maker of this mission doesnt want it to be passed. Welp that just must be wrong aproach from me, lets take it sneaky. i try to sneak units past from the right on the mountain range, one of the germans spot on of my units and hells bells all of the paks and the tiger open up again now helped by the AA guns. WHAT THE HELL AM I SUPPOSED TO DO? theres a fair reason why the base game scirmishes dont have enemy ardy that reaches your spawn and the couple first flags, this is redicilous. 1 of 5 stars because of extremely poor level design

First off: What difficulties?
Did you follow the tips?
Mass tactics arent always the right way to do things.Except with Infantry nade spam.Always wins.
Tjdagger  [开发者] 2016 年 5 月 30 日 上午 9:05 
I've added some more tools too. Another 16 reinforcements buttons. I'll be adding info to buttons now that I think I've got them all sorted.
I'm also considering giving player the options to start at either "Stage1", "Stage2" or "Stage3" of the battle.
The map is meant to be a challenge. There are ways to defeat it. The challenge is to experiment and see what works and what fails.
I'm always at an advantage when I make a map because i know exactly what to expect... so I try to make it challenging with an element of randomness for my self.
Tjdagger  [开发者] 2016 年 5 月 30 日 上午 9:16 
引用自 EFUNPlatoPotato
WHAT THE HELL AM I SUPPOSED TO DO? theres a fair reason why the base game scirmishes dont have enemy ardy that reaches your spawn and the couple first flags, this is redicilous. 1 of 5 stars because of extremely poor level design

There is a reason you don't start head on facing the enemy but instead are entering the map on their blind side. Trying to go straight across the open field towards the train tracks is suicide.

Use the uneven terrain along the hill to your advantage, take your time. You are not playing a vanilla mission... your playing something 'different'... which is the reason this map exists.
Nica 2016 年 5 月 30 日 上午 10:48 
alright sorry for the bad ♥♥♥♥ but, its hars meight. OK on serious note. when you order the land mat, it spawn some random personel carrier
Nica 2016 年 5 月 30 日 下午 12:37 
引用自 Tjdagger
引用自 EFUNPlatoPotato
WHAT THE HELL AM I SUPPOSED TO DO? theres a fair reason why the base game scirmishes dont have enemy ardy that reaches your spawn and the couple first flags, this is redicilous. 1 of 5 stars because of extremely poor level design

There is a reason you don't start head on facing the enemy but instead are entering the map on their blind side. Trying to go straight across the open field towards the train tracks is suicide.

Use the uneven terrain along the hill to your advantage, take your time. You are not playing a vanilla mission... your playing something 'different'... which is the reason this map exists.
Ya i got the trenches and the paks finally cleared, inch by inch and many fallen men used as decoy to get that one shot at one of the guns before my m8 tank blows up. Its extremely hard amd no viable "humane" tactics. The tiger i delt with by having a firing squad of m8's firing at the commander hatch killing the creq members slowly but surely.
Nica 2016 年 5 月 30 日 下午 12:39 
The main problem was that once you moved 3m from the spawn the paks or the 88flak spots you and decides to have some fun. If you decide to stay at the spawn, the nebelwerfer makes sure you dont forget its existence
Tjdagger  [开发者] 2016 年 5 月 30 日 下午 8:18 
引用自 EFUNPlatoPotato
alright sorry for the bad ♥♥♥♥ but, its hars meight.
Sure, and I appreciate all feed back. But there is always more than one way to approach my missions. Snipers on the ridge can keep enemy from getting near your spawn point. Once one enmey sees you, any/all nearby enemy within range also become aware of your presence... remember this. Just like when you one of your guys spot someone, your other guys close by also start firering. Placement and stealth play a big part at the begining of this mission.
Just to be clear though, the artillery cannot reach your spawn point. You start in the corner. It can reach half accross the filed easily. But if your heading across an open field toward a tiger and artiller and not towards the base of the hill and sticking to cover... then... well, you know how that works out.

引用自 EFUNPlatoPotato
OK on serious note. when you order the land mat, it spawn some random personel carrier
Yes this is by design, all bigger paks are towed in by random tow vehicles. You are a battle hardened force pushing the enemy back. They tow thier paks with what ever is availble to tow with. This gives you access to some vehicles you can't buy and adds an element of chance as to what you recieve.
最后由 Tjdagger 编辑于; 2016 年 5 月 30 日 下午 8:28
Tjdagger  [开发者] 2016 年 5 月 30 日 下午 8:32 
Oh, and BTW [EFUN]PlatoPotato, I admire that you are finding it challenging and frustrating, but are still persisting and coming back to comment. This tells me your ultimately having fun. Good luck.
最后由 Tjdagger 编辑于; 2016 年 5 月 30 日 下午 8:33
Nica 2016 年 5 月 31 日 上午 2:25 
引用自 Tjdagger
Oh, and BTW [EFUN]PlatoPotato, I admire that you are finding it challenging and frustrating, but are still persisting and coming back to comment. This tells me your ultimately having fun. Good luck.
ÿah after the initial frustration of the spawn camp (might be because of robz, idk but the nebelwerfer does definately reach the back corner of the spawn) I found the mission very enjoyable and fun to play, good work on that part. It just might be cut short for many due to the high dificulty curve right at the start
Nica 2016 年 5 月 31 日 上午 2:25 

引用自 EFUNPlatoPotato
OK on serious note. when you order the land mat, it spawn some random personel carrier
Yes this is by design, all bigger paks are towed in by random tow vehicles. You are a battle hardened force pushing the enemy back. They tow thier paks with what ever is availble to tow with. This gives you access to some vehicles you can't buy and adds an element of chance as to what you recieve. [/quote]
the problem is that the landmat is not spawning
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