Team Fortress 2

Team Fortress 2

The Teams Reserves
ABlueBadger 2014 年 3 月 8 日 下午 10:06
STATS?
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot
< >
正在显示第 1 - 15 条,共 46 条留言
Ryuga_Knight 2014 年 3 月 14 日 下午 11:10 
Basically my idea is after Rage is full you basically become a walking Dispencer.
ABlueBadger 2014 年 3 月 15 日 上午 12:31 
thats probably better
Odo The Hero 2014 年 3 月 18 日 上午 3:52 
YAY
xXx_jimmy_nutrin_2012 2014 年 4 月 6 日 上午 10:46 
The Walking Pootis Spencer, sequel to The Walking Dead
Prime 2014 年 4 月 10 日 下午 5:44 
I like the idea of additional ammunition. I know the stats are determined by dev's, but my idea is that you get only +60% primary ammo, build's rage like normal, when raging, distributes full ammunition to teammates in a wide radius, while healing them all by 50%
最后由 Prime 编辑于; 2014 年 4 月 10 日 下午 5:45
TotoroTash 2014 年 4 月 14 日 上午 4:27 
not sure if the increase in the primary ammo would be too OP but maybe have it like a buff banner item where it will fill up a rage meter then when its full anyone in the vacinity of the buff soldier will have there ammo resupplied for the duration of the buff. apart from that great design
Harmless Orange 2014 年 4 月 18 日 下午 3:03 
+ 25% More Primary ammo
*On Rage* -75% Movement speed
*On Rage* + 10% Ammo per sec regen
*On Rage* All neabry allies + 25% Ammo regen and + 20 Hp regen per sec
+ 20% DMG Taked from bullets
Needs 1.5x more dmg to fill rage than others
Mons 2014 年 8 月 20 日 下午 9:28 
For me
+50% Primary ammo capacity
+5% ammo and health regen
Allies in point blank range can get ammo from you
*Gets the secondary slot
WALTUH 2015 年 1 月 27 日 下午 6:17 
Rageomiter fills and then you become a walking ammo dispenser
Cai V3.6 2015 年 1 月 28 日 上午 9:30 
/\
||
||
||
Yep, this one. Also, maybe +5 ammo regen per second on wearer.
Nitro 2015 年 1 月 28 日 下午 9:15 
Chances are if this gets added (which should!) it will most likely be a cocmetic! No stats needed.
Nitro 2015 年 1 月 28 日 下午 9:19 
However if this does get stats, basicly portable dispencer!*without: health,metal, and less ammo put out. also 25% slower charge
TotoroTash 2015 年 1 月 29 日 上午 7:54 
If it gets added as a cosmetics i wont buy it/trade for it, I'd rather have it as a weapon.
Kami 2015 年 1 月 31 日 上午 7:54 
i agree with the given stats(ABlueBanger's stats), but we need a extra con to make it more balance. How about when you die with The Reserves, you drop all your amuntion and when a enemy picks it up, all of their weapons will gain all there ammo back
maaylor 2015 年 1 月 31 日 上午 10:30 
引用自 ABlueBadger
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot

maybe -10% speed
< >
正在显示第 1 - 15 条,共 46 条留言
每页显示数: 1530 50