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So it's not exactly the same, we have to put it here. :)
There is one trait with an alternative version for lithoids : "trait_additrait_ephemeral_lithoid".
Note: Avantage probably should be spelled Advantage (American English)
Question: How do traits that apply to the empire work? For example, how does the trait "Living Ships" apply to the empire's ships? Is it based on the species leading the empire, or something else?
I like most of the traits, but it feels odd to me that some don't really apply to the species, but instead apply to the empire which might be composed of many species.
Empires traits are based on the dominant species, which usually is the founder species, unless the founder species disappear from your empire.
Some of these traits are more culturals and many of those are a bit closer to traditions and/or origins but when this mod began, at the game release, there was neither traditions nor origins.
Now, when new traits are added to the mod it's usually ones which can be created relative to the species and not the empire, but there is still some of these old traits running around in the galaxy, still nice to use as a player, but giving nothing to empires they haven't founded.
PS : I'm relatively sure than pioneers and rooted are once again bugged. I'll have to fix this once I find the new new new new new name for the modifiers.