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Maybe increase the maluses if that seems OP to you.
Actually, looking at the modifiers list, I don't think something exists for that. It would be neat.
Super-warriors looks like a combination of traits. We have a few of those, true, (I'm still looking attentively on Swarm machines) but we try to not abuse too much, because that would be a great advantage compared to traits giving a small bonus, taking only one emplacement.
Also, we tried to not have to much traits giving bonuses AND malus, unless the odd one is way smaller than the others.
Born-Warriors, Very Slow Breeders, Talented and SImple-Minded .
We don't have a super-talented because that would be really strong in early game and it's already possible to reach lvl 10 leaders in vanilla, so useless in lategame. I wouldn't be surprised to find such a trait in other mods, but we don't plan to add such a trait in Additional Trait in the near future.
Deceptive: +15% Trade Attractiveness
Radioactive Cells: 100% habitability on Tomb worlds. Cost: 1
In all cases, thank you for your propositions. I don't know how to realise most of them, but that's really inspiring and encouraging me to try. :)
Post-Apocalyptic makes Tomb worlds more habitable and starts you on one. Radioactive cells makes the like gaia worlds without bonuses.
Antiperfect is the one that would have a problem if used with Life-Seeded.
Unfit Mega-Engineers: -10% Megastructure build speed
Spores: +75% pop growth speed, -40 years lifespan