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(Also that wouldn't go on the content pack, that'd go in the gamemode)
Currently all perks are registered via functions that can be called outside the gamemode too. There'll eventually be a guide on the wiki, but it's generally pretty simpl, you just wanna copy-paste the registrations seen in /gamemode/perks/sh_perks.lua and edit them, then have some hook calls that check player:HasPerk(id) to run the actual effects.