ARK: Survival Evolved

ARK: Survival Evolved

Medieval Structures
Alley_Killa  [开发者] 2016 年 5 月 5 日 上午 8:47
Balancing Discussion
Figured I would start a new discussion on the different tier balancing to keep the bug discussion cleaner.
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Alley_Killa  [开发者] 2016 年 5 月 5 日 上午 8:54 
OK so I just jotted down some notes.

1. Plaster Tier - 10,0000 HP. Crafting Requirements: B.O.P. + Thatch + Wood
2. Wood Tier - 12,500HP
3. Stone Tier - 15,000HP. Crafting Requirements: B.O.P. + Bricks + Wood

Bucket of Plaster (B.O.P.) - Clay Ingots + Water + Flint
Bricks - Clay Ingots + Brick Tray Baked in Medieval Forge
Gumballz 2016 年 5 月 5 日 上午 9:53 
wood tier. B.O.P + Wood + Nails.
Nails .. smithy - metal (would require a BP and 1 engram point)
Nails .. Medieval Forge : Metal + (flint maybe or charcoal)?
最后由 Gumballz 编辑于; 2016 年 5 月 5 日 上午 9:55
Alley_Killa  [开发者] 2016 年 5 月 5 日 上午 10:09 
If I went the nail route technically all the pieces would need nails. I could do a bucket of nails but then like I said I would need to add that to the stone and plaster. Maybe thinking lumber.

The default set uses raw wood which I equate to a log cabin. Lumber is used as a finalized product.

So instead of nail replace that maybe with a hand saw. 2 Wood + 1 Hand Saw = Lumber & 19/20th Hand Saw? Using hand saw dulls the blade and blade must be sharpened. I do have a sharpening stone. Just didn't know what I could use it with.

Thoughts?
Gumballz 2016 年 5 月 5 日 下午 4:40 
Hand Saws would work.

Crafted in a smithy using wood fibre and metal.
We can pretend that hand saw's where white goods back in them times, so once they dull, throw them away and use a new one.
Hence
Wood tier = 50 wood + 10 Hand Saws (for example)

Would it be possible to have the hand saw engram pre built into the smith ? so no more points are needed to purchase it ? or set the engram point cost to 0 (with a pre requisite of knowing the smithy
Alley_Killa  [开发者] 2016 年 5 月 5 日 下午 4:48 
Ya, set the engram the same way the plaster and concrete are now
Alley_Killa  [开发者] 2016 年 5 月 5 日 下午 4:49 
I could add a sharpener to the blacksmith table top and then make it repairable only at the table too, or like you said throw-away-able
Gumballz 2016 年 5 月 5 日 下午 7:40 
I like the idea of the saw going dull and needing sharpening, but i feel you will lead yourself down a long path of a lot of work.
You would have to have the saw equipped and take damage each time a wood structure is placed.
Would you add a sawing animation to it ?
Maybe this is something that could be added into the mod at a later date.

Using the handsaws as a resource time sink is ample for now. You can always revisit it at a l8r date.
最后由 Gumballz 编辑于; 2016 年 5 月 5 日 下午 7:41
Alley_Killa  [开发者] 2016 年 5 月 5 日 下午 8:19 
Definatley no animation. I would just use that as like a durability thing. Instead of crafting 1 per 20 wood or so, which would be my other option.
Fat Frat Chef 2016 年 6 月 9 日 上午 10:40 
What resistances do the tears have. Are any of them metal resistance?
JC 2016 年 6 月 11 日 上午 6:41 
crafting these are more expensive and complicated than vanilla structures

just make all the structures "stone-type" with the same HP as vanilla stone so people can make nice-looking homes without worrying about dino damage or pvp balance. nobody seriously builds with wood-type - it would only discourages players from actually using the mod

aesthetic-only, please
最后由 JC 编辑于; 2016 年 6 月 11 日 上午 6:47
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