Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








Later, between 'Properties' and 'InGame', the base game sets up the city. That is quite unoptimized and uses lots of RAM if your city is large. Most importantly, it does not allow screen refreshing, so you'll see a sudden bump when it is over.
For some people who push their computer too hard, the observed pause may take 10 minutes or more. But the computer is not really pausing, it's setting up the city.
I don't know what causes the connection with buildings you are seeing. Anything custom asset related should show up very rapidly after custom assets are loaded. Also, if you repeat the same steps, starting from the desktop, you should see pretty much the same memory usage every time. Not exactly the same but pretty much the same.
It is worth checking if you have any Exceptions or Errors in your output_log.txt. Those might explain the differences between loads.