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I agree with your criticisms of Engineer, Assassin, and Juggernaut. They're not *quite* where I want them to be. Unfortunately, using only vanilla abilities kind of limited my options. If I ever get around to implementing custom abilities, I have some ideas for those classes to make them shine a bit more (For exmaple, I kind of want the Juggernaut to have some kind of protection even when outside of cover, and maybe a taunting ability. Toyed with an idea in my head about an ability that makes all other units but the Juggernaut go into concealment. Stuff like that.)
It's kind of funny though, someone on the Nexus gave me somewhat opposite feedback on the Assassin, and said that class became his killing machine. Wonder if he just perfectly memorized the optimal range on the sniper rifle or something.
Edit: Oh wow, didn't realize you were the guy who MADE A Better Advent! Now I'm even more glad that you liked it :D