Team Fortress 2

Team Fortress 2

Marina
Suited Strategist 2014년 8월 16일 오전 8시 39분
Stats
+25% Slower Spinup
-25% Movement speed when Spun Up
-10% Firing rate

Deals Critz towards wet targets

Has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Mini-Critz for 8 seconds (the same length of time as an Ubercharge).

Explosion upon death (because of bomb)
Suited Strategist 님이 마지막으로 수정; 2015년 8월 14일 오전 2시 32분
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Ray 2014년 10월 11일 오후 8시 59분 
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.
Suited Strategist 2014년 10월 12일 오전 12시 29분 
ThecoolXX :3 님이 먼저 게시:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

There is a downside, +25% Slower Spinup
Suited Strategist 님이 마지막으로 수정; 2015년 8월 14일 오전 2시 28분
Brophades 2014년 10월 20일 오후 11시 42분 
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited
dead acc 2014년 11월 17일 오후 3시 27분 
Pros:
Shoots explosive rounds that explode only on contact with an enemy
+10% faster firing speed

Cons:
15% slower spin-up time
-20% damage penalty
Bullets hitting a surface shatter
Little Turret Fairy 2014년 11월 19일 오후 7시 04분 
Captain Pearce 님이 먼저 게시:
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited

I second this, really great idea!
Pokeobi 2014년 11월 20일 오후 4시 42분 
ThecoolXX :3 님이 먼저 게시:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

Good plan
I would say kills will cause victims to explode and deal explosive damage to enemies close by.

Based on how long the gun has been spinning beforehand,
(expressed as a charge meter to decide how much damage is delt).

it would be a cool effect but will probably need some lower stats to accomadate that.
Rad Chad 2014년 11월 20일 오후 10시 17분 
Expslosive bullets
20% less damage
10% spin up time:spycon:
Mono Volador 2014년 12월 3일 오전 9시 56분 
Another idea for stats:
Pros
+15% damage
Miniexplosive ammo
Causes minicrits on wet players
Cons
-50% total ammo
-33% spintime
+10% vulnerability to fire.

Maybe...
flip flopper platinum 3 2015년 1월 8일 오전 7시 39분 
when overheat i
t must explode like a mine
Braydie 2015년 7월 19일 오후 8시 05분 
+10% Damage
Minicrit Wet Players
Crit instead of minicrit Jarate'd Players
-25% damage on burning Players
-10% spinup time
M3: Detonate Mine, which crits wet players
Ostrum 2015년 7월 24일 오전 9시 58분 
Crits madmilked and jarated players
minicrit wet players
M3 detonates mine (140dmg 70selfdmg) (kamikaze taunt sized explosion)
-25% damage to burning players
+15% explosive damage when held
progect savior 2015년 8월 12일 오후 1시 45분 
kenrickandbros 님이 먼저 게시:
+25% Longer spinup time
-25% Movement speed when Spun Up

It has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Critz for 8 seconds (which is the same length of time as an Ubercharge).

maybe the crit boost lasts for 5 seconds rather than 8 and boost the amount of dmg needed to about 600 instead for ballence, cause the mini gun up close can easily deal up to 45 or so dmg easily and rather rapidly. without boosts of any kind. so it would charge a little TOO fast.
Victor Gold 2015년 11월 18일 오전 6시 00분 
-50% less ammo
+35% more over heal when being healed by a medic
+30% maximum health on wearer
when out of ammo explodes with 2x bigger radious than a rocket and does 25% more damage than a rocket.
best combined with my idea of the ancho-rage stats.
AintCanc3r 2015년 11월 21일 오후 10시 05분 
People explode on kill. When user dies a nucleur explosion will happen, killing everyone-allies and enemies-
Shooting this gun for too long will overheat, causing the bomb to blow.
Any damage hit the bomb will make it explode.

No random crits.

Totally fair.
Aplix 2016년 1월 13일 오전 10시 04분 
massive explosion on death. 50% health reduction. 2x speed bonus. so basically kamikaze minigun.
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