ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
Halnia 5. juli 2017 kl. 4.12
Unable to load map
Hello!
I can't load it the map, I removed all other mod,But still can not load...What should I do?

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The UE4-ShooterGame Game has crashed and will close
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LowLevelFatalError [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608]
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/PrimalEarth/Environment/Marketplace/Materials/MIC_Rock_LavaCrack_BaseMIC.uasset. Pos=1886225911, Size=826057, PrecacheSize=2147483647, PrecacheOffset=1886225911




VERSION: 260.2

KERNELBASE.dll!UnknownFunction (0x00007ffd554b3c58) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FError::LowLevelFatal() (0x00007ff665a22906) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff6659a5cc0) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:610]

ShooterGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff6659a5d55) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:647]

ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff6662517f6) + 3 bytes [h:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1065]

ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff666694fb9) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1735]

ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff666699ee3) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:782]

ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff66663ab44) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:450]

ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff6666812db) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff665aba138) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]

ShooterGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff665a95279) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132]

ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff665a935b1) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]

ShooterGame.exe!ProcessAsyncLoading() (0x00007ff665a963f8) + 24 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]

ShooterGame.exe!FlushAsyncLoading() (0x00007ff665a96122) + 17 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]

ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff6662d138b) + 17 bytes [h:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]

ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6664df43e) + 23 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:2516]

ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6664df819) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:2621]

ShooterGame.exe!UWorld::NavigateTo() (0x00007ff6664e5848) + 115 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:4457]

ShooterGame.exe!UEngine::LoadMap() (0x00007ff6664b868d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9837]

ShooterGame.exe!UEngine::Browse() (0x00007ff6664b3422) + 38 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8572]

ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6664b4100) + 68 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8744]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff66620008f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1123]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff664dd79cc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]

ShooterGame.exe!GuardedMain() (0x00007ff664dd1c6c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff664dd8eaa) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff664dd8fd8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff66745681d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffd58168364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffd588570d1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffd588570d1) + 0 bytes [UnknownFile:0]


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Viser 15 av 5 kommentarer
Exilog  [utvikler] 5. juli 2017 kl. 8.50 
i check this problem
RadioAk7iV 6. juli 2017 kl. 15.31 
Opprinnelig skrevet av Exilog:
i check this problem
yes pls. because i have the same problem, i need you map, it looks great
Exilog  [utvikler] 6. juli 2017 kl. 20.28 
I think i found the problem, Wildcard delete the used Material out of there files.
So i need to put it into my mod to fix this, will be in after the next update.
ptDave 6. juli 2017 kl. 21.44 
any quick fix to this?
Halnia 7. juli 2017 kl. 3.53 
Opprinnelig skrevet av Exilog:
I think i found the problem, Wildcard delete the used Material out of there files.
So i need to put it into my mod to fix this, will be in after the next update.

Looking forward to your update,But I reinstall ARK and all MOD later,I successfully loaded it...I deleted the entire ARK folder
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