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IP: 176.57.160.109:30915
Easy way to test:
Join the Test Server and go to the place your crash happen.
- No crash - Problem is on your server.
- Still crashes - Get second opinion (here is my: i dont have a crash there)
Other Player have this problem on the Test Server too ?- Yes - Please inform me about
- No - Clientside Problem
For Serverproblems - Try install via FTPFor Clientside problems - Try Redownload the Mod and Validate your Ark
Validated all files- missing 2- replaced, not fixed.
Deleted ALL map files from PC
Unsubscribed from map here on steam
Restarted PC
Re-Subscribed to Map....
Opening ARK now. Will be back with report.
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (IndustrialForgeEmitter_C /Game/Mods/661564024/ShigoIslands.ShigoIslands:PersistentLevel.IndustrialForgeEmitter_C_1) on top of an existing object (IndustrialForgeEmitter_C /Game/Mods/661564024/ShigoIslands.ShigoIslands:PersistentLevel.DESTROYED_IndustrialForgeEmitter_C_CHILDACTOR_2) is not allowed
Please respond with any further suggestions.
Local Host/Single Player
:(
thanks!
Hung for 3 minutes or so at character screen, then crash/closed.
The error on my end was video driver crash, check if they are up to date...but they most def are.
Running:
NVIDIA GeForce 1050 ti
AMD FX 6300 Six-Core Processor
Memory= 16GB
Operating System= Windows 10 64 bit
VERSION: 256.4
KERNELBASE.dll!UnknownFunction (0x00007ffe631f3c58) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff66df7ecb6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::Rename() (0x00007ff66e02bb9e) + 85 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
ShooterGame.exe!AActor::Rename() (0x00007ff66e66c39f) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:690]
ShooterGame.exe!UChildActorComponent::DestroyChildActor() (0x00007ff66e6f5327) + 232 bytes [c:\svn_ark\engine\source\runtime\engine\private\childactorcomponent.cpp:215]
ShooterGame.exe!AActor::MarkComponentsAsPendingKill() (0x00007ff66e6758b9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3466]
ShooterGame.exe!UWorld::DestroyActor() (0x00007ff66e828b86) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:566]
ShooterGame.exe!AActor::Destroy() (0x00007ff66e674030) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2951]
ShooterGame.exe!UFunction::Invoke() (0x00007ff66e002940) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04e942) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff66e051c4c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff66e04ed42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff66e04ef6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff66e002940) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff66e0500d8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff66e66bfdf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:594]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff66e8200d2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff66e81fa1b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff66e830e05) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1279]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff66e75b83c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff66d47045c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
ShooterGame.exe!GuardedMain() (0x00007ff66d46a8bc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff66d47190a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff66d471a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff66f9a1d1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe65b48364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe662170d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe662170d1) + 0 bytes [UnknownFile:0]
Please help, thank you.
Tried to locate on Test Server w/no luck ( will try again later )
LMK what i can do.
Thank u for replying, I have missed your map today.
Great work creating it!
I have absolutly no idea where to look at...