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I have a Shigo test Server on the Discription -> try it
At this point, I have reinstalled the game, and I have this happening on two computers which makes it even more strange.
I run a dedicated server with this and a handful of other mods.
The problem only occurs if we try to spawn at a base we've built on top of a cliff 53.5, 43.
The crash happens either when the player spawns into the location from fast-traveling, or if the player tries to load into that location after logging out there.
If loading into the game, the crash happens after everything is loaded but before the world renders. The server reports that the player has joined the server, and then the game crashes.
We've found that if a tribemate comes in and kill the body of the person they're able to rejoin and spawn elsewhere no problem. Also, in similar vein, if the old clipping-through-floor bug does its job and the player clips onto the floor below it seems like that solves the problem, or if the body clips all the way into the water (and the player drowns) that works ok, too.
Admin commands to kill the players while they're loading don't seem to work.
We'd tried moving the beds into a different building, still on same island and are still having the issue. We have two other spawn points around the map which don't have these issues.
If you mean this is a clientside mismatch - I had tried removing the mod directory and re-downloading it from the workshop, to no avail.
Map gets loaded in a dedicated server.
It's getting shown as "Shooter Entry" as map name in the server list and the server crashs as soon as someone tries to connect.
I cleanly downloaded the map multiple times, but it didn't solve the problem.
Therefor uninstalled and unsubscribed for now
This worked for every other MapMod so far except ShigoIsland.