Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
< >
Se afișează 1-15 din 84 comentarii
Pippu? 15 aug. 2014 la 5:38 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Postat inițial de ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17 aug. 2014 la 3:31 
Hmmm yeah
Pippu? 17 aug. 2014 la 3:34 
Instead how about it's just inaccurate?
Postat inițial de ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17 aug. 2014 la 8:00 
Just one
oh. then how is it going to be less accurate?
Pippu? 17 aug. 2014 la 9:25 
bullets go at an angle
tricky to master but good pay off!
Postat inițial de Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19 aug. 2014 la 13:29 
yeah
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Postat inițial de BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20 aug. 2014 la 16:16 
@BurningBread, Great idea but should be on a different weapon
< >
Se afișează 1-15 din 84 comentarii
Per pagină: 1530 50