Garry's Mod
[CW2] KK INS2/DOI SWEPs (2018)
So I found a bug with the underbarrel attachments
Okay so I was doing some testing for world models for my server I am attempting to create, so far the server part is proving quite difficult.
The bug I have found is the world models for silencer, sights, laser sights, etc appear in the middle of the body. The bug can be recreated by using the laser sight or grenade launcher on any weapon (I think as I only tested the bug on the M4, MP40, and the AK74). I am not sure if anyone else has found this bug but it has happened for me. I am using a 3rd person mod but I am not sure that it is a factor on the bug. Also since the last update the MK18 will not spawn for me. I am using a custom model from insurgency but I also dont know if that may be the thing causing it. I like this mod, just wanted to do a little bug reporting to help the dev ;^)
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Cristo 2016年5月28日 18時25分 
*IMPORTANT*
I found the culprit, it seems to be the LCM gadget. all the other attachments seems to work fine until i put the LCM attachment on the gun.
MDLCache: weapons\v_m16a3.mdl needs to be recompiled
MDLCache: weapons\w_m16.mdl needs to be recompiled
Giving MonteCristo a cw_kk_ins2_m16a4
MDLCache: weapons\v_hands_vip.mdl needs to be recompiled
MDLCache: weapons\v_m67.mdl needs to be recompiled
MDLCache: weapons\v_marinebayonet.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_standard_m16.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_aimpoint_l.mdl needs to be recompiled
MDLCache: weapons\attachments\v_cw_kk_ins2_cstm_barska_xl.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_eotech_xl.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_m40_l.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_aimp2x_l.mdl needs to be recompiled
MDLCache: weapons\attachments\v_cw_kk_ins2_cstm_anpeq_rail.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_flashlight_rail.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_standard2_m16a4.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_kobra_xl.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_bipod_ar.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_carryhandle_m16.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_elcan.mdl needs to be recompiled
Error! Flag "$normalmapalphaenvmapmask" is multiply defined in material "models/weapons/attachments/cw_kk_ins2_cstm_compm4s/aimpointcompm4s"!
MDLCache: weapons\upgrades\a_laser_rail.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_gl_m203.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_foregrip_sec.mdl needs to be recompiled
Error! Flag "$halflambert" is multiply defined in material "models/weapons/attachments/cw_kk_ins2_cstm_acog/trit"!
MDLCache: weapons\upgrades\a_suppressor_sec.mdl needs to be recompiled
MDLCache: weapons\attachments\v_cw_kk_ins2_cstm_cmore_l.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_standard_m16a4.mdl needs to be recompiled
MDLCache: weapons\upgrades\a_optic_po4x24_l.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_flipup1.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_aimpoint.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_eotech.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_laser_sec.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_scope_m40.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_magaim.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_foregrip_sec1.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_elcan.mdl needs to be recompiled
MDLCache: weapons\attachments\w_cw_kk_ins2_cstm_cmore.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_m203.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_sil_sec1.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_bipod_m40.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_kobra.mdl needs to be recompiled
MDLCache: weapons\upgrades\w_po.mdl needs to be recompiled
MDLCache: weapons\v_hands_ins_h.mdl needs to be recompiled
MDLCache: weapons\shells\556x45.mdl needs to be recompiled

The is the console logs from when i gave myself the M16, i feel like that could be relevant in this situation.
Knife Kitty  [開発者] 2016年5月30日 3時56分 
Custom models with custom animations, especially weapon viewmodels, are prone to break stuff. You can try any model with this pack but if it doesnt work immediately, dont expect that to ever change. As for attachment world model positioning problem you mentioned, I didnt manage to recreate it by following your steps. Ive tested it in SP, local MP and being solo on dedicated server. MDLCache errors seem to be safe to ignore.
最近の変更はKnife Kittyが行いました; 2016年5月30日 12時59分
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