Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
jambez 22. okt. 2018 kl. 1:55
[BUG ?] SWEP.IndividualThink() Doesn't behave correctly.
Not sure if it's an actual bug, or me being dumb/no idea of what I'm doing, but
Upon executing any sort of IndividualThink within the SWEP itself (Even if absolutely empty), it'll default back to VIP hands (switching rigs won't work on this specific weapon), and Crawling/Sprinting/Near-wall/Safe mode animations won't play. Even CW 2.0's default safe mode lowering system breaks.
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jambez 29. okt. 2018 kl. 4:54 
I forgot to mention to this, no LUA error's shown in the console, sadly.
Blackadder 10. jan. 2019 kl. 12:43 
Adding this obliterates way more than just what you've listed so far - at least for me - ammo wont be visible (where it would be, I.E. bolt action rifles, Garand, machineguns, etc.), and completely makes some weapons unusable like that. Posting this comment as I want to keep updated on this thread and may even have a solution in the near future.
Blackadder 12. jan. 2019 kl. 4:25 
Well, it appears that there's a function 'SWEP:IndividualThink_INS2()', but it doesn't seem to be doing anything for me.

EDIT: Whoops, looks like I forgot to put an 'end' line on the function, thing works fine for me now, good luck man.
Sidst redigeret af Blackadder; 12. jan. 2019 kl. 4:36
jambez 12. jan. 2019 kl. 9:41 
Oprindeligt skrevet af -J&A- Vrajitor:
Well, it appears that there's a function 'SWEP:IndividualThink_INS2()', but it doesn't seem to be doing anything for me.

EDIT: Whoops, looks like I forgot to put an 'end' line on the function, thing works fine for me now, good luck man.
Going to give it a try, thanks for the call, mate! <3
Blackadder 12. jan. 2019 kl. 10:02 
No problem! :)
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