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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=658110767
The only things that should stop a class from appearing in the GTS is if NumInForcedDeck=0 or if bMultiplayerOnly=true in the XComClassData.ini, neither of which should be the case for any of the Escalation classes.
If it's the rocket items, then yeah, I know; I can't really do anything about that because we can't allow/disallow utility item categories by class.
If it's the rocket launchers... well that's unexpected.
Given no one else seems to have noticed this I'm gonna guess it's to do with mod conflict, though I have no idea what the other mod might be. I do have Friendly AI and Larger Pods ++ installed, but not much else that's focused on the AI.
I think you are right. All of sudden none of the escalation classes (at least for me) go beyond kevlar. heck even kevlar says "not available for x class". Haven't checked gunner but the vanilla classes are in predator armor but the medic, scout and rocketeer are all in kevlar still.
I guess the patch added a line "allowedarmor = soldier" to the vanilla classes and the escalation classes do not have that line which is causing the issue.