安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Gain up to +30% damage bonus with charge
Explodes on surfaces
+50% larger blast radius
-25% afterburn damage penalty
-15% damage penalty
Self knockback when firing charged shots
Deals mini crits on burning players when at 25% charge and full crits at 75% charge
*This reapon reloads when not active*
*Charge is slightly shorter than the charge for the Stickybomb Launcher (10-15%)*
I know it's a lot but most are simple and are really on describing the function of the charge.
(+)50% faster firing speed
(+)75% more accurate
(+)minicrits knock targets back
(-)100% slower reload speed (cause you have to reload 2 insteada 1)
(-)minicrits instead of crits on burning targets
May be OP. Idk.
-10% damage
+25% projectile speed
+10% burn time
-10% blast radius
Target is blown back if they're hit directly
minicrits instead of crits burning targets
less of an ark than most flare guns
+20% stronger self push force
+20% afterburn damage
-30% afterburn time
-15% arc/range
Explodes on contact of any surface
Amplify the pyro's close range agressive abilities whilst minimalizing its long range effectiveness.
You're trying to put the stats of the quickiebomb launcher into a flare gun?
I like your idea.
+50% Afterburn Damage penalty
+Have Compression Blast Which Reflect Projectile within Melee Range (2 ammo/Blast)
+No Self-Damage
-On miss : Hit Yourself with that flare You Mumbling of Nombination.
Unmarketable On Strange Quality
+10% projectile speed
+Can penetrate enemies
+2% damage for each penetration ( In the current shot)
- 5% damage penalty
- No random critical hits
- Self detonates if airborne for 2 seconds ( Detonation does no damage)
Travels in a direct line rather in an arc
maybe like loose cannon
or sticky bomb launcher
-15% Afterburn Damage
-10% Damage
*Direct Hits Can Spread Up To 5 Players
*Detonates Upon Surfaces
Projectile bounces off the first target, hitting up to two targets and
second hit dealing +50% more damage
-25% afterburn damage
-20% damage on first hit
Pros:
+) Holding fire charges the flare gun giving it extra explosive radius
+) Launches enemies on a direct hit
+) 25% Faster projectile
+) Deals Mini-Crits on burning players
Cons:
-) The More u hold it the slower the projectile is (reduced by 50% Holding = bigger = slower )
-) +50% self damage
-) -25% Afterburn duration
-) - 33% Afterburn damage
Ppl will vote on it by clicking link and then tada
Then standard will be... post Stat suggestion thread
Wait for 50 comments
Sort through and find all different pro and con stats
Place in poll
Post results
Level --- Flare Gun
+Firing launches a flare which increases in speed and damage the farther it goes
+100% mini-crits vs far targets
-30% damage penalty
-50% damage vs close targets
-No Random Critical Hits
Level whatever Flare Blaster (Not flare gun)
+Flares have less arc
+Flares can bounce once before breaking
+Can airblast (- 4 ammo)
+20% increased ammo
+When shot at team mate will make them immune to fire and you immune to the type of weapon they are holding (Soldier Primary, Scout Melee, Heavy Secondary, etc.) for 5 seconds
-Deals less damage as players health goes down
- 65% Less healing from health kits and dispensers
-20% less overheal health on player
-Weapon reloads 25% slower
-Mini-crit when would crit and no crits when would mini-crit