XCOM 2
Grimy's Loot Mod
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GrimyBunyip  [开发者] 2016 年 3 月 21 日 下午 11:25
Bug Reports Go Here
The more detailed info, the better.
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Razldrazl 2016 年 3 月 22 日 上午 2:54 
//
deleting the mods, verifying local content and not downloading the newer version fixed it, maybe xcom doesn't like having 2 different grimy's loot mod folders

looking forward to checking out the new version after I finished my current run

//

I loaded an existing campaign with the legacy mod enabled, now all my/your items are gone
only equipped items though. upgrades which weren't applied are still availlable.
soldiers have all their weapons unequipped and stand there with empty hands

any idea how to load an old save with the legacy mod enabled without this happening? Does it have to do with grimy's loot mod name changed to grimy's loot mod legacy?
最后由 Razldrazl 编辑于; 2016 年 3 月 22 日 上午 3:19
ObelixDk 2016 年 3 月 22 日 上午 4:45 
When you get any items that has expansions already added to them (rare and so on) the information screen is kinda wonky.. it layers the information ontop of eachother

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=650372794
最后由 ObelixDk 编辑于; 2016 年 3 月 22 日 上午 5:04
TKCPrime 2016 年 3 月 22 日 上午 6:44 
Weapons with two slots. The first mod applies correctly the second though overwrites the first. Like you only have one slot.
GrimyBunyip  [开发者] 2016 年 3 月 22 日 上午 6:50 
@TKCPrime, ObeliskDK
Thats a graphical quirk that happens when a bulletpoint isnt placed next to the description, probably just a typo on my end. Will fix when I find it.
TKCPrime 2016 年 3 月 22 日 上午 8:08 
Thanks man.
TKCPrime 2016 年 3 月 22 日 上午 8:16 
Also it seems you can apply certain mods to swords that should not be possible. I found that you can apply the auto loader to tier 2 swords.
GrimyBunyip  [开发者] 2016 年 3 月 22 日 上午 8:23 
@TKCPrime
Found the issue for auto loaders on sword, fixed it.

still havent found the issue the bullet icon though.
Kontrahent 2016 年 3 月 22 日 上午 9:04 
got armed to the teeth and powlers profit in my campaign!

http://imgur.com/Zc26MEu

my config is the default one:

ENABLE_LOCKANDLOAD = False;
ENABLE_ARMEDTOTHETEETH = False;
ENABLE_SAFECRACKER = True; This continent bonus halves lockbox decryption time, new to this mod
ENABLE_PROWLERSPROFIT = True; This continent bonus makes lockboxes only roll advanced and superior upgrades, new to this mod
ENABLE_SIGNALFLARE = False; This continent bonus provides a free contact, cut by Firaxis
ENABLE_XENOBIOLOGY = False; This continent bonus provides instant autopsies, probably cut by Firaxis for being OP
ENABLE_HELPINGHAND = False; This continent bonus provides a free engineer, cut by Firaxis

TKCPrime 2016 年 3 月 22 日 上午 9:11 
When you go into change weapon pattern in weapon upgrades menu it shows the mods installed not the available pattern selection.
TKCPrime 2016 年 3 月 22 日 上午 9:17 
Granade launchers can be fitted with auto loaders and sidearm holsters.
TKCPrime 2016 年 3 月 22 日 上午 9:18 
I don't wish to annoy you. lol sorry
[REDACTED] 2016 年 3 月 22 日 上午 9:26 
Hello!

It seems that all of my legendary weapons (and GREMLINS) are stuck in limbo; they are essentially "invisible" and do not have UI icons. I get the following text when I hover over an "item" (a Beam Pistol in this case): DEBUG: @Design: Missing TacticalText in 'Legendary_Pistol_BM' template.

I would be grateful if you could locate the problem. Thank you in advance.
HeliumHe 2016 年 3 月 22 日 上午 9:41 
Comfirmed TKCPrime's observation that replacing 2nd, 3rd or 4th upgrades on a legendary item results in the upgrade replacing the 1st slot instead. (The game then proceed to tell that you can't edit slot 2-4 due to "required continent bonus")
GrimyBunyip  [开发者] 2016 年 3 月 22 日 上午 11:56 
latest update should fix the upgrade replacement issue, along with autoloaders being applicable to anything.

@[Username redacted]
You can't update the old version of the mod to this new one, it'll break your campaign.
xxwladimir 2016 年 3 月 22 日 下午 12:03 
The Warden armor upgrade "Adv. Medivest" (+2 HP/turn up to 8 HP) doesn't restores the HP. Side note: This bug occurs in the Legacy version of the mod. However, the Legacy bug report is closed and I can't test it in the new mod version, since I'm in the middle of a campain.
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