Space Engineers

Space Engineers

[WiP] (DX11) Elevators
EveSix 2016 年 3 月 21 日 下午 4:31
Multifloor elevators suggestion.
It would make the mod more awesome if there where multifloor elevators added. Either way, awesome mod for there finally being a simple elevator mod instead of having to use pistons.
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正在显示第 1 - 12 条,共 12 条留言
Alpha 1701 2016 年 3 月 22 日 上午 5:10 
I don't that's possible. This mod is basically a door, it can be set to opened or closed, there is no in between.
Woodspeople 2016 年 3 月 22 日 上午 11:39 
basicly, its using the door animation to make an elevator, so more than 2 floors would be very hard, because it only has 2 states, so it would have to stop at the middle floor for a certan amount of time, because /\.
taminaminam 2016 年 3 月 23 日 上午 8:01 
you could make a timer to turn it off and it would stop but you have to open the door somehow
Woodspeople 2016 年 3 月 23 日 上午 8:36 
引用自 PerfectToast
you could make a timer to turn it off and it would stop but you have to open the door somehow

Have the animation open the door, or put the door as a seperate block.
最后由 Woodspeople 编辑于; 2016 年 3 月 23 日 上午 8:37
Jediminer543 2016 年 3 月 23 日 下午 1:14 
The stargate mod, which is reasonably easy to dind if anyone hasn't seen it, is also just a door. The scripting engine (MOD API) is extremly powerful. IF the mod api can detect different buttons (which it likley can; see: button pannel) then mutifloor elevators should be reasobably easy
最后由 Jediminer543 编辑于; 2016 年 3 月 23 日 下午 1:14
da puppy 2016 年 3 月 25 日 上午 7:36 
You should make more floors and and make it more then 3x1x1 and 4x1x1 add like 10x1x1 and 5x1x1 and 6x1x1 and 7x1x1 and 8x1x1 and 9x1x1 and 1x1x1 2x1x1 can you please ad this stuff
HappynSlappy 2016 年 3 月 25 日 上午 9:07 
different size elevators is a waste of time. it has to be dynamic with 3 blocks: elevator, shaft, and elevator stop. this might have to wait till they add player positioning relative to a ship and borrow from that code
Woodspeople 2016 年 3 月 25 日 上午 9:08 
引用自 ratchetnhan
different size elevators is a waste of time. it has to be dynamic with 3 blocks: elevator, shaft, and elevator stop. this might have to wait till they add player positioning relative to a ship and borrow from that code
Agreed, but remember, this is the door code.
Woodspeople 2016 年 3 月 25 日 下午 3:52 
Dev released a multifloor elevator, it stops for 5s at the middle floor.
TheWired 2016 年 5 月 12 日 上午 6:52 
引用自 ratchetnhan
different size elevators is a waste of time. it has to be dynamic with 3 blocks: elevator, shaft, and elevator stop.

that seems to be the only way to do it, unless you can have dynamic blocks or "multiblocks" this would be where you have a door, shaft and base blocks, the base block would talk to all concurant "shaft" and "door" blocks to find the levels and popluate a "button panel" with those locations. when you press a level you a "piston" would push you up to just below that level and the door would open. on the out side their would be a "call" button that would tell the base block to push the elevator to that location. the base block could be a "programable block' with a built in script and "pistion" and "blast door" attached. shafts would be hollow blocks with enough room for a blast door to go through them, and doors would be "doors" with a shaft and button pannel attached.
最后由 TheWired 编辑于; 2016 年 5 月 12 日 上午 6:52
Vulpy 2016 年 8 月 31 日 上午 1:41 
You can already do that type of stuff with a programmable block, a piston and that elevator-button-panel-catwalk mod. It's just the tube and the piston being invisible that's missing.
Rastro 2016 年 12 月 30 日 下午 7:58 
from Every:

"What would be great in the future: Make it three blocks.

- Elevator shaft.
- Elevator door without cabin.
- Elevator door with cabin.

The elevator cabin should then have two buttons: Up and down. It then just moves through any shaft blocks up to the next door block. If there is no next door block, it doesn't move.

I think this might be the most elegant solution to implement multi-level elevators of any height."
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