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In my game, I think not a single haven-rookie joined Xcom.
To be honest, I think that's fair... I mean, they probably shouldn't join Xcom, because they have to stay at the Safe Haven protecting it from future attacks.
"Farewell, brave combatants"
To begin with, Haven Siege is not structured like EW's Base Defense, which JUST spawns generally manageable waves of enemies; it started out w/ more enemies on the map than you'd see in a mission up to that point, which were all active within 3 turns, THEN started spawning full strength reinforcement pods (Captain + 2 Troopers). In fact, I'd already KILLED as many enemies as I'd seen in one mission so far (9) when I found myself facing 12 active enemies, more than I could fit on one screenshot, & enemy reinforcements dropped in directly behind my barely defensible position. Lowest threat level, but w/ sectoids panicking ppl & persistent zombies, captains marking for 6 troopers to take potshots, overwatch, & move into flanking positions, then reinforcements drop in already flanking me. I was killing 2-3 enemies per turn even w/ a string of bad luck, but I was completely surrounded anyway and finally lost 3 people in one turn (one already injured in half cover, one flanked, one crit in full cover), including two of my own - and this was before the new pod behind me got their turn. For the first 3 turns, each turn added roughly 6 enemies, and let me reiterate: this was the 3rd mission of my campaign, lowest threat level, squad of 4 (I only have 5 trained soldiers) plus the guys they give you which reinforce at like a 10:1 ratio to enemies and are rookies.
I could understand if it started out w/ a 1 or 2 pod advance party then reinforced every couple turns from there - if it fit w/ the balance of the game - but it just throws enemies at you to a sadistic (or masochistic) degree, and it's like 'see if anyone can survive.' It's a random mission type that's harder than the final story mission. So much nope.