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报告翻译问题








Siege workshop showed only partly up after purchase:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=653253394
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I was unable to attack/sprint/switch weapons after buying 2h axe and knight armor when I just had a pickaxe. The 2h axe did not show up, so I think the problem was caused by the knight armor I bought before.
No other weapons I bought showed up.
I switched my class to knight before that by pressing M. There was a huge delay before the selection menu popped up.
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Could not find any way to open the gate. The bots were blocked by it.
Vesanus pls fix!
- We are still encountering the bug where players will spawn without weapons and be unable to do anything other than walk. It started to happen after several minutes into the match.
- You can still change your appearance by reselecting your class or going into the customization menu. It seems you will keep the peasant model but you will get the material from your chosen class (which looks broken when applied to the peasant model) and your helmet will change. http://imgur.com/a/EKjPI
- After destroying the main gate to the Agatha team's base, the gate did not disappear (but we were then able to move through it as though it wasn't there).
Thanks for testing, though!
@Faze Ronni: Try to:
1. Re-Subscribe to the map on the workshop.
2. Open Chivalry through steam and select: Launcher (SDK, workshop, Safe mode)
3. Select "Click to download subscribed Steam workshop items" in the bottom right corner.
4. Open the game and try the "open to2-stronghold_p" command again.
@•҉Eggplant:
- Do you remember if the glitch happened right after the players built farms? I think this might be the cause.
- Since you know your stuff when it comes to Kismet, do you know how to disallow playermodel change upon selecting a class in TO2? I was thinking about trapping the input in "key-pressed event", but I fear that it just won't let players spawn at all..
- I think the gate just didn't play the matinee animation because of that massive glitch..
Also many thanks for still testing this! :)
The player model change was an issue I also ran into in my Infection mode maps. Preventing players from changing their class is possible but it's not enough to fix the bug because players can still cause it to happen by opening the Customization menu.
Override Pawn Assets is what I used in my maps to prevent the Undead team from being able to change their player models. I did not bother fixing it for the Living team because it would have been a pain in the ass to have to redo all the armor pickup sequences and it's really something that should be addressed by TB since it's a bug that affects all TO2 maps. I think the reason that Override Pawn Assets is not working for you is that the material has busePattern=true (this is the parameter that allows the color to be changed), which seems to have some issues with Override Pawn Assets. In order to do a proper workaround for this bug you may need to create custom materials that have this parameter set to false.
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Released a farmless version to test if farms are the cause of the massive glitch. It's called TO2-StrongholdF_p