Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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KardaKAX  [开发者] 2016 年 4 月 6 日 上午 6:23
Suggestions
If you have any ideas or requests for future modules, be it weapons, support or aesthetic, tell me them here.
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正在显示第 1 - 14 条,共 14 条留言
Silence Suzuka 2016 年 7 月 6 日 上午 4:37 
Is that possible to add some weapon can fire from the top and bottom or the "Side" (you can say in middle) of the ship, ( Kinda of side turret which can attack 360 degree with slow fire rate and take a lot of space )
KardaKAX  [开发者] 2016 年 7 月 6 日 上午 6:46 
So a module that can be placed anywhere and fire in a 360° arc? Yeah, I can do that.
Silence Suzuka 2016 年 7 月 7 日 上午 6:54 
引用自 KardaKAX
So a module that can be placed anywhere and fire in a 360° arc? Yeah, I can do that.
Yes that would be great so i don't need to build a very "tall" ship to pack enough fire power.
I would suggest to make it have less HP and slower fire rate than the same kind weapon in fixed position. for balance.

BTW i think the quad flak gun should have much larger fire arc so it can really shot some thing in air
KardaKAX  [开发者] 2016 年 7 月 7 日 上午 8:03 
I was thinking of making another dorsal flak gun, but I can't think of a design too well. I will start working on the modules again once I finish up this project for another game.
cataclysm 2016 年 7 月 20 日 下午 12:23 
引用自 Robot
twice as much ammo but at the same time taking a little bit more ammo then the normal
there is no such thing as using more than one unit of ammo you can only say clip size but that still leaves a minimum of 1 ammo, to balance you can give higher reload times for round or clips you can also require it to take coal too, so it needs both ammo and coal to work... or have other things that balance.

of course super weapons will be super weapons, they need to be epic.
最后由 cataclysm 编辑于; 2016 年 7 月 20 日 下午 12:28
Oiadine 2016 年 8 月 2 日 上午 6:14 
引用自 cataclysm
引用自 Robot
twice as much ammo but at the same time taking a little bit more ammo then the normal
there is no such thing as using more than one unit of ammo you can only say clip size but that still leaves a minimum of 1 ammo, to balance you can give higher reload times for round or clips you can also require it to take coal too, so it needs both ammo and coal to work... or have other things that balance.

of course super weapons will be super weapons, they need to be epic.
I dident expect you to be on here cataclysm!
cataclysm 2016 年 8 月 2 日 上午 11:34 
引用自 Robot
I dident expect you to be on here cataclysm!
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KardaKAX  [开发者] 2016 年 8 月 2 日 下午 12:55 
I looked at it, worked out it said "beep!" on my own, and I was happy :P
Steve_the 2016 年 8 月 29 日 下午 12:01 
I play alot of conquest and i cant tell what teck i sould seek out for what wepons
(a list would be useful)
KardaKAX  [开发者] 2016 年 8 月 29 日 下午 12:22 
I'm going to remove the requirements in 1.11, but yes, I did fear that'd be an issue.
Steve_the 2016 年 8 月 29 日 下午 12:43 
thanks!
cataclysm 2017 年 8 月 21 日 下午 3:47 
i suggest you wake up and work on fighter things.
it's been a year since the last time you had a update.
KardaKAX  [开发者] 2017 年 8 月 21 日 下午 11:21 
I know, it's terrible. I've had no motivation whatsoever with the mod so it's going alot slower than it really should, but it'll be done eventually, I hope :|
cataclysm 2017 年 8 月 22 日 上午 1:36 
huh... need some help with it?
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