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  此主题已被置顶,因此可能具有重要性	 
					




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Clockwork rifles are way more ammo efficent then normal rifles. Maybe have the clockwork require more ammo
I tried to use mortars and they seem to have no accuracy. Needing with a crownest and telescope over 50 shells per hit.
EDIT: This is interesting, as the catalyst mod as a 'trench gunner' with a 2000 clip. But one of the damage types is "Direct Damage" which isnt stopped by armour. That particular gun is extremely effective as a result. And I guess damage floats are rounded-up to the nearest whole number.
I've seen that blast damage is divided by clip size, so high clip weapons just weren't doing anything to armour. So a bulk amendment is needed to make a lot of weapons viable. I've classified my suggestions below.
Light HE weapons with large clips: Adjust the blast dmg OR clip size, add a basic penetration to break wood (2-4 should do it)
Medium HE weapons with large clips: Adjust the blast dmg OR clip size or both. add a basic penetration enough to break normal metal armour
Heavy HE weapons with large clips: Add a lot of blast damage (don't change clips). add 'just enough' penetration to break heavy metal armour
For each of those classes, I've just twiddled the numbers just enough for them to be a threat to their associated targets. But a real danger to lower spec (a Heavy HE should tear through wood - their price justifies it)
RIGHT - I'm gonna do a playthrough and if I encounter any other breakages, i'll forward any fixes I've come up with