Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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KardaKAX  [开发者] 2017 年 9 月 29 日 下午 5:48
[1.11] Bugs & Balancing
Hey everyone,
In the event anyone notices any bugs regarding this mod or has any distinct issues with balancing let me know here.
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正在显示第 1 - 9 条,共 9 条留言
☭Fulwar_Safox784 2017 年 11 月 19 日 下午 12:23 
artillery work like AAA
Vladistad Von Pootistine 2018 年 3 月 13 日 下午 4:32 
there seems to be a bug with the armour that prevents the mod from loading and it said this:
kaa_armours.json: SpritesheetBundle kaa_armourpack not available
KardaKAX  [开发者] 2018 年 3 月 13 日 下午 4:59 
It sounds like the mod might be missing some files, as the file it states does exist. Try downloading the mod again, if that does anything. If not, message me again and I'll see if I can get it working by going through it with you.
mpikoul 2018 年 8 月 15 日 上午 7:17 
The weights are pretty damn broken. The light rifle weighs 40. The vanilla rifle weighs 8. I'm trying to design a fleet based around these weapons, but I can't do that if I can't mount any of them. It's not a hard fix, please rebalance em.
KardaKAX  [开发者] 2018 年 8 月 15 日 上午 8:40 
I'll look into that, that doesn't sound right.
mpikoul 2018 年 8 月 15 日 下午 12:15 
Much obliged. Screenies available upon request, as always.
KardaKAX  [开发者] 2018 年 8 月 15 日 下午 3:04 
Seems like when I was updating my spreadsheet, the calculation for weights wasn't changed correctly. I've started work on the next update now anyway, so that will be fixed as soon as it's out.
sharpneli 2018 年 8 月 25 日 上午 1:15 
jitterMerge attribute seems to be too high on weapons like light rifle. It's 1.25 in the mod. 1 and above seem to make the weapon infinitely inaccurate. I modded my own version to have 0.9 on the weapons that had it above 1 and they seem to work well now.
KardaKAX  [开发者] 2018 年 8 月 25 日 上午 8:23 
I've had reports of this issue, and I am working on that fix as I type this.
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