武装突袭3

武装突袭3

USS Nimitz
Henry L Castle 2020 年 3 月 2 日 上午 7:08
Aircraft that respawn cant use the catapult
Hi, I have tried both this and the experimental version of the carrier and i cant get aircraft that respawn to use the catapult. The option simply doesnt appear. All aircraft that have been spawned in the editor work as well as aircraft spawned during the mission via zeus.
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TeTeTe3  [开发者] 2020 年 4 月 20 日 上午 7:41 
How do you respawn the planes? There's an init event handler attached that should add the actions.
L. Hog 2020 年 4 月 20 日 上午 11:35 
引用自 TeTeTe3
How do you respawn the planes? There's an init event handler attached that should add the actions.
same situation for me, whenever the vehicle respawns via "vehicle respawn point" in the eden editor, any planes that respawn cant be placed on the cat's. as well as aircraft spawned with zeus.
Morello 2020 年 4 月 23 日 下午 12:08 
Same here. Any aircraft spawned with zeus, wont be able to use catapult.
Henry L Castle 2020 年 5 月 4 日 下午 5:10 
引用自 TeTeTe3
How do you respawn the planes? There's an init event handler attached that should add the actions.
I do the normal vehicle respawn module. Could you elaborate on that event handler you mentioned?
TeTeTe3  [开发者] 2020 年 5 月 7 日 上午 4:56 
It is an addition to the init system of any plane vehicle in game - if the plane is vanilla or properly configured, the Nimitz actions for the catapult and wire (tailhook) are added. What plane do you have problems with?
Henry L Castle 2020 年 5 月 12 日 上午 7:39 
Any plane from the UNSUNG mod
TeTeTe3  [开发者] 2020 年 5 月 12 日 上午 10:39 
Probably a mission problem, I just tried the default respawn module and the Nimitz actions were embedded on the Unsung A-6 with no problems: https://tetet.de/arma/arma3/nimitz/experimental/missions/nimitzRespawn.RungSat.7z
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