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And maybe a seperate mod with only the new classes for those who want morse.
Do you think a mod for each new group would be best:
E.g. Pyro Platoon, Toxic Troopers, Psi Squad and Additional Advent?
I'll put up first a large pack that will provide the themed missions and then later just the most compliant basic troops that will spawn randomly like everything else.
"Summary: New Combat System, Themed Missions, New Enemies, Loot Revamp, New Tech, New Classes, Armor Overhaul"
And yes I know somemay need to be tied together like "Themed Missions & New Enemies"(Seeing how the new themes use ur new enemies.Its an idea.
For me when it come down to a short list I would have to say. New classes & New Themed/Enemies then the rest of the mod as a core set up. I my self have a Commando Class & Medic Class I like, & don't really want a long list of classes to choose from.
My first minor mod will be a newer version of the Laser and Plasma weapons that are 100% extra and conflict free.
Then it will be the defensive armors but without the mobility balancing.
Most my classes are pretty boring so I'll probably skip those and just release the Codebreaker as an extra class.
The enemies if released will simply be placed in the random spawn generation without themes, to reduce conflicts,their equipment and loot will be scaled back to vanilla levels.
The Combat System is unfortunately inseperable from the main mod.