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Have you also thought about diversifying other secondary weapons other than gremlins, for example melee weapons: from a tactical/stealthy knife to an absrudly large battleaxe as other modders have already developed. Also you could add a pistol that doesn't deal damage but marks enemies or a rocket launcher so anyone can use heavy weapons while also being slowed by them a lot since they are not using an exoskeleton armor.
Anyway I really like the mod, as for now I think is one of the most complete/interesting overhauls around the workshop.