Team Fortress 2

Team Fortress 2

HALE 9000
Alpha Omega42 2016 年 3 月 2 日 上午 8:53
Stats, if it a weapon!
That's not a joke, this thing looks deadly enought to be a weapon!

here's an idea!
+allows to build a sentry that shoots lasers
+lasers penetrates players
+sentry reloads when inactive
-50% sentry ammo
-cannot reload the sentry manually
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正在显示第 1 - 15 条,共 25 条留言
bootstrap925 2016 年 3 月 2 日 下午 7:11 
looks interesting and very original!
Yellow-Bear 2016 年 3 月 2 日 下午 8:13 
wait then that would be just another buffed version of the gunslinger
Alpha Omega42 2016 年 3 月 3 日 上午 11:27 
wait then that would be just another buffed version of the gunslinger

no, it builds normal sentries
TheCyanMan 2016 年 3 月 3 日 下午 3:02 
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
最后由 TheCyanMan 编辑于; 2016 年 3 月 3 日 下午 3:02
Artonr 2016 年 3 月 4 日 上午 4:30 
nice idea! specially those lasers! I really want this....
Alpha Omega42 2016 年 3 月 4 日 上午 8:57 
引用自 Digiboy62
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.

STOP STOP STOOOP

first, no more then 5 stats, because they can be too confusing, or they may take your entire screen

and also, why do we need all of this? lasers, that's it!
also, explain how you would use it, i'm going to do it on my sats now, because i forgot...
Alpha Omega42 2016 年 3 月 4 日 上午 9:01 
引用自 ░▒⌹divide_two⌹▒░
That's not a joke, this thing looks deadly enought to be a weapon!

here's an idea!
+allows to build a sentry that shoots lasers
+lasers penetrates players
+sentry reloads when inactive
-50% sentry ammo
-cannot reload the sentry manually

So, as i said, i forgot to tell how this sentry would help
the lazers penetrates players, good, but is it really helpfull?
well, if a medic attacks without an ubercharge, we will hide behind his lil hoovy,
but the sentry is shooting at him, so the medic gets damages too
if this sentries is offencive to medics, it has less ammo, and it means that even if you keep it alive while the heavy tries to destroy it, it will not last

but if you are lucky enouhgt, maybe the sentry will shoot invisible spies hidden behind enemies!
JacketFoster 2016 年 3 月 5 日 下午 9:34 
引用自 Digiboy62
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
Wow, no. 100% longer downtime? ANY downtime after removal of the sapper is terrible. I could deal with any of the other stats, but the increased downtime after sapper removal? HELL. NO. Although I would reduce the targeting speed nerf to 15% slower.
SimpleFella_ 2016 年 3 月 7 日 上午 9:38 
not that I hate the idea but i would much perfer it as a cosmetic
Alpha Omega42 2016 年 3 月 7 日 上午 10:24 
引用自 OrdinaryJoe_
not that I hate the idea but i would much perfer it as a cosmetic

If you use it as a weapon, it will look like a cosmetic anyway
SimpleFella_ 2016 年 3 月 7 日 下午 10:16 
引用自 OrdinaryJoe_
not that I hate the idea but i would much perfer it as a cosmetic

If you use it as a weapon, it will look like a cosmetic anyway
i suppose, though now that I think about it, it would be a cheeky way to introduce it as a reskin for either the wrangler or gunslinger.
最后由 SimpleFella_ 编辑于; 2016 年 3 月 7 日 下午 10:18
гнида 2016 年 3 月 8 日 上午 12:32 
PDA.
Alpha Omega42 2016 年 3 月 8 日 上午 10:51 
引用自 OrdinaryJoe_

If you use it as a weapon, it will look like a cosmetic anyway
i suppose, though now that I think about it, it would be a cheeky way to introduce it as a reskin for either the wrangler or gunslinger.

Do not even think about a resking, because it's the left hand ._.
critterquarry 2016 年 3 月 8 日 下午 1:36 
This item feels like a PDA.
Also, wouldn't it be wonderful in the Iron Gauntlet comunity MVM possible update?
Digieva 2016 年 3 月 10 日 上午 12:41 
引用自 Digiboy62
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
i agree with this :steamhappy:
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