Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
xyzzy  [udvikler] 25. feb. 2016 kl. 3:03
Suggestions, Questions, Bugs? Post it here!
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IntellectualPotato 25. feb. 2016 kl. 3:33 
do the npcs hide behind cover? if not add it! :)
Sidst redigeret af IntellectualPotato; 25. feb. 2016 kl. 3:33
BlueBlaster 25. feb. 2016 kl. 4:11 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Geisteskrankenchan 25. feb. 2016 kl. 4:16 
NPC faction thing acts very weird + Ignore players no longer does a thing.
xyzzy  [udvikler] 25. feb. 2016 kl. 4:21 
Oprindeligt skrevet af Nightstalker:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
Sidst redigeret af xyzzy; 25. feb. 2016 kl. 4:22
xyzzy  [udvikler] 25. feb. 2016 kl. 4:21 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
IntellectualPotato 25. feb. 2016 kl. 4:23 
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
xyzzy  [udvikler] 25. feb. 2016 kl. 4:25 
Oprindeligt skrevet af zorich_michael:
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
That is a decent idea, but I think I can only do NPCs get put out by water, but they won't try to find water. Finding water would be pretty difficult to code, if not impossible.
xyzzy  [udvikler] 25. feb. 2016 kl. 4:26 
Oprindeligt skrevet af zorich_michael:
do the npcs hide behind cover? if not add it! :)
It's a good idea, but I don't think it's feasible and would probably kill performance.
Geisteskrankenchan 25. feb. 2016 kl. 4:27 
Oprindeligt skrevet af xyzzy:
Oprindeligt skrevet af Nightstalker:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
xyzzy  [udvikler] 25. feb. 2016 kl. 4:29 
Oprindeligt skrevet af Nightstalker:
Oprindeligt skrevet af xyzzy:
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Geisteskrankenchan 25. feb. 2016 kl. 4:32 
Oprindeligt skrevet af xyzzy:
Oprindeligt skrevet af Nightstalker:
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
xyzzy  [udvikler] 25. feb. 2016 kl. 4:34 
Oprindeligt skrevet af Nightstalker:
Oprindeligt skrevet af xyzzy:
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
What I will probably do is add a convar to make all custom models default to a given faction.
IntellectualPotato 25. feb. 2016 kl. 4:44 
(this si my new fav mod! :D)
BlueBlaster 25. feb. 2016 kl. 4:50 
Oprindeligt skrevet af xyzzy:
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
xyzzy  [udvikler] 25. feb. 2016 kl. 4:53 
Oprindeligt skrevet af xyzzy:
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
I'll see what I can do, unfortunately I can't do anything tonight.
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