安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








;--------------------ALIEN HUNTER DLC WEAPONS--------------------
+WeaponFallbacks=AlienHunterRifle_CV
+WeaponFallbacks=AlienHunterRifle_MG
+WeaponFallbacks=AlienHunterRifle_BM
+WeaponFallbacks=AlienHunterPistol_CV
+WeaponFallbacks=AlienHunterPistol_MG
+WeaponFallbacks=AlienHunterPistol_BM
;--------------------CHOSEN WEAPONS--------------------
+WeaponFallbacks=ChosenRifle_XCOM
+WeaponFallbacks=ChosenShotgun_XCOM
+WeaponFallbacks=ChosenSniperRifle_XCOM
+WeaponFallbacks=ChosenSniperPistol_XCOM
+WeaponFallbacks=ChosenSniperPistol_XCOM_Primary
+WeaponFallbacks=ChosenSword_XCOM
+WeaponFallbacks=ChosenSword_XCOM_Primary
;--------------------RESISTANCE FACTION WEAPONS--------------------
+WeaponFallbacks=VektorRifle_CV
+WeaponFallbacks=VektorRifle_MG
+WeaponFallbacks=VektorRifle_BM
+WeaponFallbacks=Bullpup_CV
+WeaponFallbacks=Bullpup_MG
+WeaponFallbacks=Bullpup_BM
+WeaponFallbacks=Wristblade_CV
+WeaponFallbacks=Wristblade_MG
+WeaponFallbacks=Wristblade_BM
+WeaponFallbacks=Sidearm_CV
+WeaponFallbacks=Sidearm_MG
+WeaponFallbacks=Sidearm_BM
+WeaponFallbacks=Sidearm_CV_Primary
+WeaponFallbacks=Sidearm_MG_Primary
+WeaponFallbacks=Sidearm_BM_Primary
+WeaponFallbacks=ShardGauntlet_CV
+WeaponFallbacks=ShardGauntlet_MG
+WeaponFallbacks=ShardGauntlet_BM
;--------------------VANILLA SOLDIER/SPARK WEAPONS--------------------
+WeaponFallbacks=AssaultRifle_CV
+WeaponFallbacks=AssaultRifle_MG
+WeaponFallbacks=AssaultRifle_BM
+WeaponFallbacks=Shotgun_CV
+WeaponFallbacks=Shotgun_MG
+WeaponFallbacks=Shotgun_BM
+WeaponFallbacks=Cannon_CV
+WeaponFallbacks=Cannon_MG
+WeaponFallbacks=Cannon_BM
+WeaponFallbacks=SniperRifle_CV
+WeaponFallbacks=SniperRifle_MG
+WeaponFallbacks=SniperRifle_BM
+WeaponFallbacks=Pistol_CV
+WeaponFallbacks=Pistol_MG
+WeaponFallbacks=Pistol_BM
+WeaponFallbacks=Pistol_CV_Primary
+WeaponFallbacks=Pistol_MG_Primary
+WeaponFallbacks=Pistol_BM_Primary
+WeaponFallbacks=SparkRifle_CV
+WeaponFallbacks=SparkRifle_MG
+WeaponFallbacks=SparkRifle_BM
+WeaponFallbacks=SparkBit_CV
+WeaponFallbacks=SparkBit_MG
+WeaponFallbacks=SparkBit_BM
;--------------------TLE/TLP DLC-UPDATED WEAPONS--------------------
+WeaponFallbacks=TLE_AssaultRifle_CV
+WeaponFallbacks=TLE_AssaultRifle_MG
+WeaponFallbacks=TLE_AssaultRifle_BM
+WeaponFallbacks=TLE_Cannon_CV
+WeaponFallbacks=TLE_Cannon_MG
+WeaponFallbacks=TLE_Cannon_BM
+WeaponFallbacks=TLE_Pistol_CV
+WeaponFallbacks=TLE_Pistol_MG
+WeaponFallbacks=TLE_Pistol_BM
+WeaponFallbacks=TLE_Pistol_CV_Primary
+WeaponFallbacks=TLE_Pistol_MG_Primary
+WeaponFallbacks=TLE_Pistol_BM_Primary
+WeaponFallbacks=TLE_SniperRifle_CV
+WeaponFallbacks=TLE_SniperRifle_MG
+WeaponFallbacks=TLE_SniperRifle_BM
+WeaponFallbacks=TLE_Shotgun_CV
+WeaponFallbacks=TLE_Shotgun_MG
+WeaponFallbacks=TLE_Shotgun_BM
;--------------------LONG WAR SMG PACK MOD WEAPONS--------------------
+WeaponFallbacks=LMG_CV
+WeaponFallbacks=LMG_MG
+WeaponFallbacks=LMG_BM
+WeaponFallbacks=SMG_CV
+WeaponFallbacks=SMG_MG
+WeaponFallbacks=SMG_BM
+WeaponFallbacks=SawedOffShotgun_CV
+WeaponFallbacks=SawedOffShotgun_MG
+WeaponFallbacks=SawedOffShotgun_BM
; [WOTC] - Vektor Crossbows
+WeaponFallbacks=CrossbowVektor_CV
+WeaponFallbacks=CrossbowVektor_MG
+WeaponFallbacks=CrossbowVektor_BM
; Set this to true to make experimental ammos buildable
+AmmosAreBuildable=true
+EleriumCoreCost=0
+SupplyCost=10
+EleriumDustCost=0
+AlloyCost=0
[Ammoasweaponmods.HotLoadAmmoReplace]
SECONDARY_USE_PRIMARY_AMMO=true
[Ammoasweaponmods.X2Items_AmmoUpgrades]
; If you are loading an old save that has used an old version of this mod, set this to true to avoid losing your old ammos.
+LegacyNames=false
; Ammos to be converted to weapon upgrades, add custom ammos here to convert them as well.
+AmmoNames=APRounds
+AmmoNames=TracerRounds
+AmmoNames=IncendiaryRounds
+AmmoNames=TalonRounds
+AmmoNames=VenomRounds
+AmmoNames=BluescreenRounds
;[WOTC] Cut Content Ammo
+AmmoNames=FalconRounds
+AmmoNames=FlechetteRounds
+AmmoNames=NeedleRounds
+AmmoNames=RiotRounds
+AmmoNames=StilettoRounds
+AmmoNames=RedscreenRounds
+AmmoNames=AcidRounds
;[WOTC] Bio Division 2.0
+AmmoNames=RadRounds
;[WoTC] Pathfinder Items
+AmmoNames=HallucinogenicRounds