XCOM 2
qUIck_RCP
Zyxpsilon  [开发者] 2016 年 2 月 22 日 下午 11:39
Updates...
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Zyxpsilon  [开发者] 2016 年 2 月 27 日 下午 12:18 
27/02... As i am developping LAByrinth, it made sense to provide some hints straight off the qUIck version. It's an early concept phase result and yet provides sharp clues on what principles this new interactive Tech-Tree device will offer to everyone. Facts, direct gameplay references, flow-charting details should be dispatched in a custom set of HUD components.

Currently, you can witness the "coloring" schema and how various related elements will connect to the upcoming Hexa-Structure. Mucho code acrobatics still to be done. Please -- be patient. :)
最后由 Zyxpsilon 编辑于; 2016 年 2 月 27 日 下午 12:29
Zyxpsilon  [开发者] 2016 年 3 月 8 日 上午 10:09 
08/03... The on-going LAByrinth preview phase now has more details about what advantages it has to offer.
Zyxpsilon  [开发者] 2016 年 4 月 8 日 下午 10:17 
09/04_pm... Major stuff -- colored Rank Icons are now entirely implemented! ;)
最后由 Zyxpsilon 编辑于; 2016 年 4 月 9 日 上午 10:35
Zyxpsilon  [开发者] 2016 年 5 月 3 日 下午 8:15 
03/05-PM... GTS-Upgrade Images have been matched with their colored Classes-Icons while a few others get some symbols. ;)
Zyxpsilon  [开发者] 2016 年 7 月 8 日 下午 1:12 
08/07-PM... Shen's Gift DLC added some new gameplay features. So am i. :)
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