Team Fortress 2

Team Fortress 2

Taunt: The Catwalk
Darkbash 21. feb. 2016 kl. 18:08
Unusual Effect
And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Sidst redigeret af Darkbash; 21. feb. 2016 kl. 21:26
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Fluid 21. feb. 2016 kl. 20:53 
Oprindeligt skrevet af ∂αяквαѕн:
The classes should randomly stop to do poses every now and then. Like Scout could do a little turn, soldier slaps his behind, so on and so forth. I think it'd be really great!

What ideas do you have?

And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Dude, you're thinking too advanced, and too optimistic for this.
Darkbash 21. feb. 2016 kl. 21:33 
Oprindeligt skrevet af Fluid | RIP MIC:
Oprindeligt skrevet af ∂αяквαѕн:
The classes should randomly stop to do poses every now and then. Like Scout could do a little turn, soldier slaps his behind, so on and so forth. I think it'd be really great!

What ideas do you have?

And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Dude, you're thinking too advanced, and too optimistic for this.
Too advanced? Hardly. All you would need is
Upon creation change obj_(player) into Obj_(class)(Catwalk) creates obj_(effect) at (x),(y) and g pressed within (x),(y) of obj_(player) Change obj_(player) into obj_(class)catwalk2, and the difference is it could be toggled to create obj_(class)catwalk2 upon activating the taunt, which doesn't have the effect.
Sidst redigeret af Darkbash; 21. feb. 2016 kl. 23:06
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