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I reduced the cooldown on the sentries, I didn't increase them in this new version, so what is the issue with the cooldown? The reason I originally changed the cooldown was that sometimes the game refused to create new traps when I put a cap on them (max 4 traps for example). It is supposed to unsummon the old units and summon the new ones but it didn't always work.
What is wrong with the armor degradation?
I don´t have ANY cooldown before. If it´s a "bug" or not, I don´t know. I could put 2 traps without ANY cooldown before this path.And I really like that way (or, maybe a LITTLE cooldown).
And about Armor Degradation. It is a "basic" afix... I have LOTS of armor degradation, I DONT NEED MORE, do you understand ? I need more DAMAGE OUTPUT, that´s it. So with Trap Mastery given Armor Degradation, it is useless..... AND my Traps do LESS Damage. All in All, after this patch, my Assassin become unplayable, simply because my damage output is badly nerfed.
I had NO problems with DPS based damage. None.
Shock sentry has a max damage of 102% DPS and sentry turret 126%. You can have 4 shock sentries at one time with the current cooldown and 3 sentry turret as level 15. This is more than enough damage for each skill. With these numbers they may even be too overpowered as they are more powerful than most DPS skills out there. The armor degradation is powerful as traps do not apply weapon effects, but armor degradation works on traps. Therefore, there is no need for armor degradation on your primary weapons if you have this skill as your traps will rip up the armor of enemies.
If you think you don't have enough damage then get new equipment.
My buid has LOTS of Armor Degradation. I DONT NEED more AD. You change your MOD and my build became.... crap ! But, it´s your MOD. You can do whatever you want. My advice: DON´T do this type of modifications to a MOD without consult who are using this. Peace.
why u mad brah