饥荒联机版

饥荒联机版

Playable Pets
Ray 2017 年 2 月 15 日 下午 10:08
Some Ideas
So I had some ideas and I don't know where to put them so I might as well do this. So here's a few abilities I thought of:
Moose/Goose: No rain affect or very little rain ability to start storms or something
Bearger: Since he's so fluffy he should have lots of cold restiance gets bigger affects from honey
Dragonfly: Is immune to fire damage maybe have a heat meter where after a while she needs to dip in the lava
Deerclops: Should have like a timed affect like can be used once every day in which on one attack can freeze enemies in range
Sleep: I don't think I need to elxplain this....
Hunger: Hunger should be the hardest to manage as they are in the wild after all I'm thinking more about how hunger can play a dire role in this
Thirst: Something that you probably won't add but would be interesting
Timed Affects: Like I said with certain mobs timed powers should be given like 3× damage for 1 swing or something
Levels: Something very advanced but would be really cool like extra powers or stuff for every time you kill something or something so many somethings or even more health, strength, speed or something
Affects: Health should affect like strength and speed as well as tiredness and hunger would affect strength
Dens: Certain mobs should be able to make a den that they can store things in and sleep in or something maybe even raise babies in so we kinda have a base
Food Restrictions: I'm pretty sure you fixed most of this up but some mobs should only eat meat or eat plants/fruits/veggies/berries
Warmth and Heat: Certain mobs should have protection from the cold or heat depending on like fur or something
Domestication: I just thought of this I don't even know how you'd do that but it's an idea you know
I tried to keep this open and not to descriptive so it can be stretched out and changed around I think this is a really great mod and I know its very hard to make mods and I respect your work I just thought of some ideas and I don't know where I'm supposed to say this so hopefully I don't get in trouble for posting. Also try to think of the animals mind and how animals in real life survive and try to blend that with the magic and such of Don't Starve hopefully this gave you some ideas and such and hopefully your reading! Have a great day! :)
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Ray 2017 年 2 月 15 日 下午 10:10 
Also sorry this was so long I wasn't expecting to go on that long I'm just so full of ideas!
Leonardo Coxington  [开发者] 2017 年 2 月 15 日 下午 10:29 
There is a general suggestions thread for ideas like this, but ok.

-Moose/Goose: She can already start rain with her C key, its a little side effect but its there, it will eventually grow into a massive downpour.

-Bearger: Giants are already immune to cold weather, but if you mean being frozen like from deerclops then maybe.

-Dragonfly: Is already immune to fire damage, dipping in the lava might be too ambitious of a thing to do (also since lavapools are where the Dragonfly arena is, it might just be annoying to do).

-Sleep: Mobs already sleep? Press Z.

-Hunger: A lot of mobs already hunger. Only those who don't hunger are those with no eating animations (besides a few exceptions). If you want to suggest a mob having hunger, you need to be a bit more specific with who needs it.

-Thirst: Not something I would add, seems like an idea for an entirely different mod to do.

-Timed Affects: Some giants already do this where they use an alt attack when the timer allows them to. Things like Bearger groundpounds or Dragonfly's pound can be done by pressing x or c. Overall I think most mobs already have their attacks from ingame so I don't think any mobs would find a need for this.

-Levels: I have something like this in terms of growth code, but thats only for some mobs. It would be a fun idea, but it would be something like an addon to the mod instead.

-Affects: We did have something in the works with the likes of a tiredness meter (uses sanity right now) but didn't seem to get a lot of feedback from it. You can try it out for yourself by playing the nightmare hound with sanity enabled.

-Dens: We already have these, homes are deployables that certain mobs carry (like hounds, spiders, etc.)

-Food Restrictions: All mobs in the mod use the same diet as their ingame counterparts, hounds only eat meat and monkeys can only eat veggies, etc.). You'd have to be more specific on who needs their diets restricted.

-Domestication: You're kind of vague on this, elaborate?


Ray 2017 年 2 月 15 日 下午 10:36 
More ideas because I'm annoying
- hunting in ponds if your not able to WITHOUT a fishing rod as long as the mod is ok with water
- shaking trees for a small chance of an egg or an enemy or something
- no map? This sounds challenging but interesting
- sickness? Not sure about this but it sounded like a survival issue soooooo
- packs for social mobs where you can bond to animals of your species and start a pack, herd, etc
- families are the same thing but only one and you can mate in the den and have children you must tend to but this may be complicated
- POOOPPPP we should poop every once in awhile if we're not like clockwork or something
- If you had babies I'd be very hard to tend to them but interesting as they'd constantly need food but you'd have to draw new sprites for each baby mob you plan to add if you did
ADAVANCED IDEAS
- families and packs
- domestication
- no inventory just none and no crafting hud just no
- more animations (because I'm cruel to modders and want more animations)
- packs or groups of mobs that you must face
- add in a little more amount of animals that appear if possible
That's it sorry I made you suffer with reading
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