Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
CSAT will generate by default if the classname you're using isn't found.
Thanks for your reply! I found out what was happening. Yes, I was doing something very wrong, LOL! I was not setting classnames on Objectives Modules faction override boxes. only AI Commander was being correctly set. Now my issue is: Unit are being generated, they are following AI Commander orders, attacking, defending.... but after some time, groups start to spawn and despawn in sequence. Well, it doesnt stay in action for more than 5 seconds before getting despawned, LOL! I googled it and nothing. I believe there is an mod conflict. Problably "Dynamic AI Spawner". I will try to turn Lambs off too. And another mods. Thanks!