GameMaker: Studio

GameMaker: Studio

Megaman Dos Remake 2.20B
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Willburb  [开发者] 2016 年 6 月 8 日 下午 5:09
Custom Tiles, Bosses and You
Blank Template Image[dl.dropboxusercontent.com]
Example Tileset[dl.dropboxusercontent.com]
Example Stage[dl.dropboxusercontent.com]


Custom tiles are loaded from the file menu's "LOAD TILESET" option. This allows you to import user made graphics into your stage. Each tile in the set is preconfigured to a certain tiletype. Background, solid, spike, ladder, ice, and then animated background, finishing with animated solids. The example sheet outlines each bank of tiles in the set.

Animated tiles change from the left most to the next tile to the right. Before it loops back around at the end. Allowing 14 frames of animation. From each of the 28 different animating tiles. The first 14 animated tiles act as background. The second set act as solids.

Lastly there is the foreground tiles. These act like background tiles, and do not block megaman or enemies, but are drawn above them allowing for scenery and structures that hide parts of the level or serve as decoration "closer" to the player.

Once loaded into your stage. Press "C" or, go to the stage menu, and click "custom lib" to go to the custom tile library. Where your new tileset has been loaded to. You can then treat this exactly like you would the standard tiles.

A note on alternative use for tiles:
While most stages never need 70 different types of ice, ladders, or spikes. They can be creatively used as extra tiles to give yourself more space for unique stage features. As hiding ladder and spike tiles behind walls allow you to create unreachable deathtraps that are being used as extra space for stage art! Ice also only causes megaman to slide on top of it. Allowing you to use the ice tiles as walls and ceilings. While being drawn as anything but ice!




Blank Template Image[dl.dropboxusercontent.com]
Example boss[dl.dropboxusercontent.com]
Example Stage[dl.dropboxusercontent.com]

Custom boss sprites are loaded from the file menu's "LOAD BOSSSET" option. This imports your edited version of the template file above. Unlike the tileset template you MUST edit this with an image editor that supports transparency, or your sprite will have a large white box behind it.

The pink background of the template allows you to see each "cell" of the boss' animations. The top left cell is standing still, and does not animate. The four cells to the right are walking frames. The second line contains the shooting while standing cell, followed by four shooting while running cells. The last line is Jumping, and jumping while shooting cells. The remaining blank space will likely be used for future addtions, and is simply unused for now.

Only the transparent part inside of the cells are used. You do not need to remove the pink background that outlines each cell. This is also discouraged as it becomes more difficult to align animations as you make them. A final note; The metal man example is not perfect, as metalman lacks of running while shooting animation. As such, his running animation is simply re-used to fill these tiles. Just incase the player is somehow able to trigger him shooting on the ground. That he will not suddenly turn into a white box or other placeholder graphics left in those cells.
最后由 Willburb 编辑于; 2016 年 6 月 12 日 下午 9:07