XCOM 2
Disable Timers
Gavdawg 20. jan. 2017 kl. 14:23
LW 2 Disable Timers?
Anyone know a way to completly disable timers on Xcom 2 Long War Mod?
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Wish I did, this mod doesn't seem to work for it.
Shaska  [udvikler] 20. jan. 2017 kl. 16:09 
Yeah, this mod only disables the timers in the vanilla game.
For now, you will have to use Kiva126's method to disable the timers in LW 2.
Windkin 21. jan. 2017 kl. 4:55 
Will you fix this mod so it works with LW2 ?
(UGA) Suizezem 21. jan. 2017 kl. 5:19 
Hi Shaska, you mentioned Kiva126's method. Can you point me in a direction where to find that? :D thanks.

Found it :D thanks
Sidst redigeret af (UGA) Suizezem; 21. jan. 2017 kl. 5:34
Commander789 21. jan. 2017 kl. 11:44 
I'll post their comments here for anybody who may need them in the future.

Oprindeligt skrevet af Kiva126:
Long War 2 has built in timer modifications for those that don't want to wait for mod authors to update. (XComLW_Overhaul.ini) Lines 1037 - 1040 will have what you're looking for.


Oprindeligt skrevet af oOReaK:
This is where you can find the file to adjust timers C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\844674609\Config\XComLW_Overhaul

Oprindeligt skrevet af Everdarkgrn:
I`ve tried oOReaK`s idea so it works. Put 66 turns and get 67 on veteran difficulty.


Oprindeligt skrevet af Fuzzywuzzy:
Right above lines 1037 are all the individual timers. So you can set it per mission.

So for everyone here it was already stated but I will restate it. (First off use a program like Notepad++)

(Your Game Directory)\Steam\steamapps\workshop\content\268500\844674609\Config\XComLW_Overhaul

Search -> Go to 1025

Edit Initial turn counts however you wish.

Lines 1027 to 1034 are the defined turn counts for each mission respectively.

Lines 1037 to 1040 are modifiers that add a specified number of turns to a mission's defined turn count depending on the difficulty.

For example, the # of turns for a hacking mission is by default 8 as defined in line 1029. If I set my TimerDifficultyMod value for Rookie defined in line 1037 to equal 70 instead of its default value of 4, the total turn amount for the hacking mission will be 78 turns.

[# of turns for specific mission (lines 1027-1034) ] + [ # of turns for TimerDifficultyMod (line 1037-1040) ] = Total Turns for specified mission.

So for the hacking mission example above,

8 + 70 = 78 turns

(Edit: added in some explanation and fixed formatting.)

Sidst redigeret af Commander789; 21. jan. 2017 kl. 12:15
Shaska  [udvikler] 21. jan. 2017 kl. 20:29 
Oprindeligt skrevet af Windkin:
Will you fix this mod so it works with LW2 ?
Probably not. I suspect it won't take long for timer mods to appear for LW 2 though.
Balalaika 25. jan. 2017 kl. 2:49 
Someone please get a mod up and these timers out the window.
Sidst redigeret af Balalaika; 25. jan. 2017 kl. 2:50
Gavdawg 25. jan. 2017 kl. 14:06 
Oprindeligt skrevet af kancho anego:
Someone please get a mod up and these timers out the window.

Yeah, I know hot to change the timers now to pretty much unlimited, but that timer is still annoying...
k 26. jan. 2017 kl. 13:13 
I changed the timers to 99, but now it seems like there are infinite numbers of reinforcments coming in once I get past the usual LW2 turn limit.
This makes the missions kinda impossible, is there a way to fix that in the .ini?
Gavdawg 26. jan. 2017 kl. 18:06 
Oprindeligt skrevet af knüpplerkonrad:
I changed the timers to 99, but now it seems like there are infinite numbers of reinforcments coming in once I get past the usual LW2 turn limit.
This makes the missions kinda impossible, is there a way to fix that in the .ini?

I've noticed that too.
alanmatilla 28. jan. 2017 kl. 12:43 
Oprindeligt skrevet af Gho:
Oprindeligt skrevet af knüpplerkonrad:
I changed the timers to 99, but now it seems like there are infinite numbers of reinforcments coming in once I get past the usual LW2 turn limit.
This makes the missions kinda impossible, is there a way to fix that in the .ini?

I've noticed that too.

Just above the section in the .ini that deals with timers is a section for reinforcements. There is a variable there for each mission that caps reinforcements, by default it is -1 which is no cap. I have just set mine to 2 and am just about to experiment to see what happens.
Sidst redigeret af alanmatilla; 28. jan. 2017 kl. 12:43
Gavdawg 31. jan. 2017 kl. 17:30 
Oprindeligt skrevet af alanmatilla:
Oprindeligt skrevet af Gho:

I've noticed that too.

Just above the section in the .ini that deals with timers is a section for reinforcements. There is a variable there for each mission that caps reinforcements, by default it is -1 which is no cap. I have just set mine to 2 and am just about to experiment to see what happens.

How did this work out for you?
godfather101 7. feb. 2017 kl. 4:47 
hmm, anything new on this Timer mod?
Tried to do it with the ini but that didn't work.
Really hope there will be a Timer-Mod soon.
Sidst redigeret af godfather101; 7. feb. 2017 kl. 4:47
Larsen 9. feb. 2017 kl. 8:21 
look for InitialTurnCounts=(MissionFamily="Recover_LW", Turns= then add what ever you want for that kinda mission, it do not work on a mission you have started, but if you restart a mission it will work.
godfather101 9. feb. 2017 kl. 9:03 
Already tried that, changed every Turns into 60 but that did not work.
Started 2 new mission but the timer was still the same (i think 12 or 16 turns).

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