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More snioer secondaries are needed
Impact slips enemy around. (Like when they move around they slip easually.)
Blinds enemy vision by 20%
Red:
Recharge rate -15%.
Doesn't extinguish allies.
pros:
+when hit causes flamethrower damage to do +25% more damage and afterburn last 10 seconds longer
+when doused in the oil you cant be extinguished by airblasts of friendly pyro
Douse your enemies to make them 30% slower at everything! (Includes healing, reload speed,
firing rate, movement speed)
Afterburn damage is increased by 50% if thrown at your own feet
while on fire
+ Creates slippery surface on ground (if thrown) for 15 seconds that makes enemies slip uncontrollably with an audible sound. (Spy detection ftw)
- 25% recharge rate.
- Will not extinguish friendlies.
On indirect hit: -40% movement speed
Can not extinguish teammates
Hidden stat: Weapon refills with ammo.
Level --- Can-Based Karate
On Contact: Applies a slow-inducing liquid substance,
which can be removed by another liquid type. Targets
coated in the substance take more fire damage, but
take less explosive damage. Multiple sources of this
slow-inducing substance do not combine. That would
be madness! In Science!
Warning: Do not apply to allies
on fire. May put out the fire, but slows the allied targets
down for a short duration.
Soaked victims take mini-crits from direct fire damage.
Victims also have a %20 longer afterburn time (or stay on fire for however long the soaking lasts)
:3
+Soaked victims take mini-crits form afterburn
-extinguishing yourself can result into a friendly pyro airblasting or flaming could go on you