安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








Still really looking forward to the optimizations! This has been my favorite TTT map for a very long time. Hope to see more from you soon!
The optimizations are very big. When I renovated this map years ago I was just learning optimization. I fixed a lot in 2016 but left it still really messed up lol I had to ripout a lot more sections of the map to fix underlying problems. They look the same but they should run better.
Thanks for the support! Always appreciate people having fun with bank.
I think panic room shutters on the windows of the chicken's office would be rad, so the Traitors have a safe room while the SWAT team storms the building. And then more vents for the Traitors to sneak around in, perhaps connecting all the major areas of the above ground portion of the building if possible.
Lastly an Innocent objective to steal bags of money from the vault would be awesome. Like a truck parked out front where the players deposit the bags and then an Inno/Detective can interact with the driver's door to get in and drive the van off. Gives something for Innos to do other than wait to be killed, and gives the Traitors incentive to set up and use the SWAT trap.