Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
David Junior 23. mar. 2018 kl. 6:20
RobZ Realism Mod Commonwealth specs
Some people requested it; I needed one too. So there you have it.
https://docs.google.com/document/d/11DYr1yPLyZTkru-zND2DPb5a7H1OR0XKvgm90Df2i28/edit?usp=sharing

All units available to commonwealth / UK / Brits, their specs, their ammo types, etc. Including SPECIAL UNITS :D

People can comment on the document, if you feel like contributing with additional info, or spot a mistake, please feel free to comment.

You can also make use of the document template to make a spec document of your favorite faction ;)

Cheers
Sidst redigeret af David Junior; 23. mar. 2018 kl. 6:49
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RobZ  [udvikler] 24. mar. 2018 kl. 7:38 
Assault section has no machinegunner ;)
David Junior 24. mar. 2018 kl. 8:41 
Oprindeligt skrevet af RobZ:
Assault section has no machinegunner ;)

You're right, thanks! Nice catch. I fixed that one now

Hey, can you pin this topic? So people always see it and can contribute to it


Romich 25. mar. 2018 kl. 0:07 
Whats the point though when timers arent included, year specific units and their change in prices arent either, command points are missing too.
Light ammo trucks do replenish nearby inf though, only if they are carrying nation specific weapons (cant rearm german weapons at uk crates etc) and if they are below the certain ammo threshold.
Sidst redigeret af Romich; 25. mar. 2018 kl. 0:11
beefbacon 20. juni 2018 kl. 15:18 
I've had some weird behaviour with British units. An M10 Wolverine penetrated my Churchill's frontal armour at 100m, but an M10 Wolverine and the biggest AT available to the British (I forget the name) couldn't penetrate a KV-8's frontal armour at about 15 meters. Generally speaking it feels as though tanks just shouldn't engage other tanks, because it seems like there's a lot of randomness involved. I've had Churchill armour penetrated by some mid-tier AT gun while 88mm shells plink off the frontal armour of an M10. Penetration values seem to be more like extremely vague guidelines than anything concrete to go by.
Romich 21. juni 2018 kl. 10:18 
KVs have buggy damage model, best bet is to shoot their turret in this mod.
Grey 21. juni 2018 kl. 20:31 
Lovely reference.

Oprindeligt skrevet af BeefBacon:
I've had some weird behaviour with British units. An M10 Wolverine penetrated my Churchill's frontal armour at 100m, but an M10 Wolverine and the biggest AT available to the British (I forget the name) couldn't penetrate a KV-8's frontal armour at about 15 meters. Generally speaking it feels as though tanks just shouldn't engage other tanks, because it seems like there's a lot of randomness involved. I've had Churchill armour penetrated by some mid-tier AT gun while 88mm shells plink off the frontal armour of an M10. Penetration values seem to be more like extremely vague guidelines than anything concrete to go by.

They don't seem vague to me. I keep notes on penetration values of shells and tank armor levels. I especially keep an eye on which tanks and/or AT guns carry the special AT rounds which do much more than the regular rounds. Sometimes a cheaper AT gun will be better than a more expensive one simply because it has special rounds.
Sidst redigeret af Grey; 21. juni 2018 kl. 20:33
Wild Beret 25. dec. 2018 kl. 13:04 
cool
The_PowerDirector 28. aug. 2019 kl. 0:00 
The more you know....
Vlaste 21. maj 2020 kl. 1:29 
How to instal it?
Tachyonic Mouse 7. sep. 2020 kl. 13:32 
Hi! I can't find the centurion in game, and also why is there the Churchill AVRE in the Tank support and the Special units section?
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