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[00:00:53]: [string "../mods/workshop-609675532/modmain.lua"]:200: attempt to call method 'HasTag' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-609675532/modmain.lua:200 in (field) fn (Lua) <197-213>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>
Which "despawn mode" and "counting mode" did you used?
And what "limit_table" did you configure?
If you "despawn mode" set to "remove newest",
I think I figure out the problem.
It should be fix now.
here's my settings
configuration_options =
{
despawn_delay = 0.1,
despawn_mode = "NEW",
limit_table = {
frog = 40,
worm = 40,
spider_dropper = 40,
......ect
},
EDIT:
I fix it now.
Leader & follower chain: "walrus" -> "little_walrus" -> "icehound"
If despawn the leader will also despawn it's follower.
E.g. When I have a axe, and when I set the table like axe=0, then when I create a axe in my inventory, then this item will be skip because it's no on the ground, but after I put this axe on the ground, it will not be removed, because it already remove from the detect list, And it will never remove by this mod again.
So what should do is to add a detector, when the player put the items which already skip by the mod on the ground, the detector can add this items to the remove or despawn list.
I hole that I explain it clearly
Got it.
Need to bind event on player drop/move items, and count it again.
I'm sorry that currently I do not have time to develop, test, update the MOD.