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Now that Surface Tension is back to the length it was supposed to be, the only major singleplayer level content remaining is Xen.
I have to admit though... the Black Mesa's extensive version of "On a Rail" is soooo much better and much more fun in a scripted sense, the music really puts players in the mood and the level designs aren't flat and boring like the orignal.
Gabe Newall talks about "expansion and contraction of space" a lot, but there's only so much of that that the old modified Quake 2 engine could do. Instead what Half-Life did was an expansion and contraction of scale. Some sections run you around the same major locations, some run you through many different locations. Some are obstacle courses, some are road trips. Both On a Rail and Surface Tension are road trips, running Freeman long distances between major locations, giving the game's world a sense of scale that's lost in the close quarters sections like Office Complex, Power Up or Forget About Freeman.
What I'm saying is that if the Crowbar Collective felt that On a Rail was too confusing or too long or too boring or whatever, then the solution would have been to change it so it's better and more fun, not to cut it entirely. And if this were just a temporary fix until they could do a better job like with Xen, then I could see it. But On a Rail has been cut with no intention of adding it back into the game.
I feel Chon Kemp's On a Rail: Uncut proves that you can do that chapter justice. OARU retains the scale of the original with added size, but it removes a lot of the more annoying puzzle elements that I disliked as a child back in the 90s. Moreover, with the power of modern graphics, all the samey dull grey corridors have been made varied, unique and interesting. Aside from a few performance issues here and there (and the mod being broken), I'm still of the opinion that this implementation shows that On a Rail: Uncut deserves to be in the game.
And incidentally - if we're cutting confusing, boring and tedious sections of the game, why did we not cut Residue Processing? That's by far the worst chapter in Half-Life, yet that got loving care and attetion to turn it into something that doesn't suck, yet On a Rail - a vastly better section - got cut.