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报告翻译问题








-Few combine gates which divide sectors on the map.
-These combine gates can be closed in the same control room as the alarms, creating an energy field (combine one).
-At least one or two more rooms in nexus, even if they are empty, but that way players and administrators can mount their own rooms they want. (training, barracks, etc..)
-Indicators in the incinerator room (idk how it's called)
------
-In the rebel base, if you fall to the water pit, you cannot get up in anyway.
-Waterfall just right above the water pit from rebel base has missing textures, and I have all episodic content, aswell the source games (CSS - DoD:S)-(and again i don't know how to call it)The room where you incinerate people in Nexus, the buttons that control it don't always work and you don't know what you're doing, since nothing visible happens.
That's all I got for now.
"Randy Lundeen stated that the team made periodic attempts to create and scatter many Combine propaganda posters throughout City 17, designed by Lundeen himself and other Valve artists. The posters were heavily relying on texts, such as the slogans "They're here for you" and "It's great to be part of the greater good" for the Metropolice and "Keep it clean... or he will" for the Cremator, as well as a welcome poster for City 17, featuring a long text split in several paragraphs. It was eventually decided that most of the posters were overused and detracted from the atmosphere, and thus were changed to be more subtle, resulting in the more abstract posters seen in the final game."
It would make the map more authentic to the game. The Consul is also mentioned in the propaganda but he was also abandoned as a concept himself and replaced by Administrators such as Breen.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=621932098
Could use those, since they fit the game a lot better.