Team Fortress 2

Team Fortress 2

Hammer & Sickle_v2
CheeTohPuffZ 2016 年 7 月 20 日 下午 11:28
Stats
Any great stats you can post here for this weapon? If you found any great stats i would love to read them. Cheers!
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正在显示第 1 - 10 条,共 10 条留言
● Jellomann ● 2016 年 7 月 21 日 上午 5:07 
I really like the, left dmg bonus, and right bleed mechanic, it makes you think more on the battlefield instead of aimlessly spaming left and right click. Although i think that he sickle is kind of overpowered, i mean.. the boston basher gives you a 5sec bleed, and that's even if you hit the enemy.. and plus the added attack speed (which i like too, don't get me wrong, it makes sense) you would be constantly just refreshing the duration if you keep hitting your target. In my opinion a 3 or 4 sec bleed would be better in this case.. But in any way, i really really like this item, i think it would be a great addition to tf2, and hope with all my heart that it will make it in the final version of the game. Cheers! :emofdr:
Milk 2017 年 1 月 6 日 下午 5:04 
left click is 30% chance of stun and normal damage. right click is 100% bleed change and +20% firing speed (over normal firing speed). -35% damage in total and -20% firing speed
the_STINK 2017 年 7 月 9 日 上午 9:24 
the stats already there are good but to add a little fun with it the hammer side should do crits on bleeding enemys to give the weapon a one to punch combo
Just A Potato 2018 年 1 月 23 日 上午 4:50 
+1% More Heavy
+10% More Dictator
+100% More Russia
+1000% More Communist
+ constant playing of the Russian national anthem
Colonel $ly Banjo 2018 年 12 月 4 日 下午 3:00 
Here is a better way for the hammer (right click) and sickle (left click) combo

This weapon has a long melee range (+33%) so it deploys and holsters slower (-66%)

Positives
Primary-Fire: 100% critical hits vs bleeding players
Alt-Fire: On hit target bleeds for 10 sec (30 bleed ticks total and player can only resupply to get rid of bleed effect or being healed by medics)
Negatives
Primary-Fire: -33% damage vs players
Alt-Fire: -25% bleed damage penalty
最后由 Colonel $ly Banjo 编辑于; 2018 年 12 月 6 日 下午 9:29
RequiTG 2020 年 10 月 12 日 上午 8:27 
!00% chance of memes, 0.2% starter probability for random crits
Kolechian 2021 年 1 月 28 日 上午 10:52 
|+| When taunting, +30 damage to enemy soilders and medics
|-/+| No random critical hits, instead of that the soviet anthem can play and increase youre speed by 30%, damage by 20%, Patriotism by 67%
Saxon Hale 2023 年 4 月 17 日 下午 2:51 
+ On Hit: Builds Boost
+ Run speed increased with Boost
+ Hammer deals 100% critical hits vs bleeding players
+ On Hit with Sickle: Bleeds enemies.
- On Miss with Sickle: Hit yourself. Idiot boy.
- Primary-Fire: -33% damage vs players
- Alt-Fire: -25% bleed damage penalty
- 40% slower move speed on wearer
- Boost reduced when hit
- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO RANDOM CRITICAL HITS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Hammer only)
Hemuth 2023 年 8 月 13 日 上午 10:19 
Could be nice to make it more utility and teamwork focused.

-Hammer removes Sappers
-Sickle causes Bleed
-Less damage than stock

Not the best for offense, but amazing as a support Heavy with an Engineer and countering spy.

"Workers Unite!" -or something.
Bolero 2024 年 10 月 18 日 上午 8:55 
so i just need to spam m1 and m2 and it works, just as braindead as any pyro flamethrower.
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