Team Fortress 2

Team Fortress 2

Sticky Sweeper (Updated!)
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Kibbleknight  [开发者] 2016 年 1 月 17 日 下午 12:54
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted to avoid unnecessary clutter.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits
最后由 Kibbleknight 编辑于; 2017 年 3 月 21 日 上午 8:33
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Tlord (已封禁) 2016 年 1 月 17 日 下午 1:09 
how about
+will destroy enemy stickies in a radius after the sticky lands on the ground
+25 damage
-25 speed
-can only have 4 stickies out at one time

EDIT: i hope your item gets into tf2
最后由 Tlord 编辑于; 2016 年 1 月 17 日 下午 1:10
Alviere 2016 年 1 月 17 日 下午 1:22 
Can destroy enemy stickies
+50% max stickybombs deployed
-25% clip size
Highlights stickybombs through walls, and will pulse slightly if enemies are near them, almost unnoticably
Pressing special-attack (like how you deploy medi-shield in mvm) will make all stickies highlighted disconnect from any and all surfaces and not reconnect to anything for 2 seconds, or until hitting the ground
-25% damage
In freefall, will autodetonate on enemies for 50% of normal damage, also allows for grenade launcher-like attack
最后由 Alviere 编辑于; 2016 年 1 月 20 日 下午 7:03
KilogramHours 2016 年 1 月 17 日 下午 2:02 
+ If you have more than 5 sticky bombs deployed, the last one will always mini-crit.

+ Sticky bomb explosions destroy enemyprojectiles.

- Instead of blowing up at the same time, they explode in a chain in which the first one placed will explode first while the last one place would explode last.

Concept would be an EMP Sticky Launcher that has a unique explosion pattern. However as a bonus, your stickies will destroy enemy projectiles and the last sticky bomb placed in a chain will deal extra damage.
Oshii 2016 年 1 月 17 日 下午 2:16 
-50% damage
-50% placeable stickybombs
-no distance charge-up
On right click:
stickies roll towards mouse pointer for a set distance
On right click release:
stickies detonate

A different solution from the scottish resistance's method of defending different entrances.
Big Guy 2016 年 1 月 17 日 下午 4:41 
-50% Skill
-100% As fun as Shields
+69% Blast Power
No random critical hits
mishael1 2016 年 1 月 17 日 下午 5:05 
Please avoid using more than 5 stats! It never works out well
Also, try staying away from broken overpowered and underpowered designs, if you can.
KattTailz 2016 年 1 月 17 日 下午 5:30 
origanal but add can stick to ceiling
Phyzisist 2016 年 1 月 17 日 下午 10:20 
-Sticky bombs take 1.5 seconds to explode after hitting the trigger.
+Bombs will jaggedly roll towards the crosshair before exploding.

I just now saw Breadstick Cowboy's suggesstion while typing this. I guess we both thought of that jiggling orb child's toy when we saw the bombs...
SKPX69 2016 年 1 月 18 日 上午 12:55 
stickyes explodes when enemies come closer ( at a little radius)
can't trigger deploy
uncle piss 2016 年 1 月 18 日 上午 2:36 
@TheStonerBrony420
stickies can stick to ceilings anyway. just aim AT the ceiling.
uncle piss 2016 年 1 月 18 日 上午 2:37 
ALSO MY STAT IDEAS

-25% max stickies
-15% damage
Stickies autodetonate when enemies walk near
AutoDetonate requires a second before actually exploding (scouts will bypass it)
Always Sunny in Estrodialia 2016 年 1 月 18 日 上午 3:05 
Fully charged sticky shots deal mini-crits and have 50% more blast radius
Stickies can destroy enemy stickies
Stickies can be seen by user through walls
Stickies deal bleed damage to the enemy after explosion for 5 secs
Wearer cannot sticky jump
No random crits

最后由 Always Sunny in Estrodialia 编辑于; 2016 年 1 月 18 日 上午 3:06
Big Guy 2016 年 1 月 18 日 上午 3:29 
引用自 Unkle S4ne = Ins4n3
Fully charged sticky shots deal mini-crits and have 50% more blast radius
Stickies can destroy enemy stickies
Stickies can be seen by user through walls
Stickies deal bleed damage to the enemy after explosion for 5 secs
Wearer cannot sticky jump
No random crits
Get rid of the wearer can't sticky jump. It just sucks
Pascha 2016 年 1 月 18 日 上午 8:29 
引用自 Kibble
Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits

These stats sound good to me!
最后由 Pascha 编辑于; 2016 年 1 月 18 日 上午 8:29
kaa 2016 年 1 月 18 日 上午 8:59 
引用自 Kibble
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted to avoid unnecessary clutter.

Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits

This might just make it impossible to push last on 6s. If you can't push the sticks away then a soldier or demo can't walk though I door that's being defended by this sticky's. It would be pretty unfair. Also if you make charging sticky's realy bad then there is little point in giving them a damage boost. The only thing that makes this launcher good is the increased damage on traps but the SR does a simular thing by giving you more sticky's and letting you place them faster.

I don't realy know how I would fix the stats to make better but I'm afraid it won't be used much at all unless when holding last on 6's.
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